Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Odins Vaulttop 3 1 of 4 (avg 25%) · league rank Top 7% (31%)
- God Let Me Be Backtop 3 1 of 4 (avg 25%) · league rank Top 17% (29%)
- Wanted Dead Or A Wildtop 3 4 of 4 (avg 25%) · league rank Top 18% (29%)
- FRKN Bananastop 3 1 of 4 (avg 25%) · league rank Top 36% (27%)
- If This Suck I Blame MRNFTtop 3 2 of 4 (avg 25%) · league rank Top 37% (27%)
- If Suck Blame Myselftop 3 3 of 8 (avg 25%) · league rank Middle (24%)
- Dr. Rock & the Riff Reactortop 3 1 of 8 (avg 25%) · league rank Bottom 19% (18%)
- Flight Modetop 3 3 of 10 (avg 25%) · league rank Bottom 17% (18%)
- Immortal Desiretop 3 0 of 8 (avg 25%) · league rank Bottom 14% (17%)
- Fighter Pittop 3 0 of 2 (avg 25%) · league rank Bottom 6% (15%)
- Captain Deathtop 3 0 of 8 (avg 25%) · league rank Bottom 3% (13%)
- If Sucks Blame TPJunkietop 3 1 of 8 (avg 25%) · league rank Bottom 2% (13%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).