- 2000m 22 gate WTA 31% · 35th of 40 · 39 rounds
- 1800m 24 gate madness 32% · 35th of 40 · 38 rounds
- 1400m 22 gate WTA 17% · 38th of 39 · 18 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 22 gate WTA
← all cores- FRKN Bananasbeats 71% · 12 races · 0 won · 2 top 3
- Odins Vaultbeats 68% · 12 races · 2 won · 5 top 3
- Wanted Dead Or A Wildbeats 65% · 12 races · 1 won · 4 top 3
- Supersizedbeats 63% · 12 races · 0 won · 1 top 3
- God Let Me Be Backbeats 62% · 12 races · 1 won · 4 top 3
- Iterobeats 56% · 12 races · 0 won · 1 top 3
- Roobetbeats 54% · 12 races · 0 won · 0 top 3
- If This Suck I Blame MRNFTbeats 48% · 12 races · 2 won · 2 top 3
- Flight Modebeats 33% · 12 races · 0 won · 0 top 3
- Captain Deathbeats 27% · 12 races · 0 won · 0 top 3
- Dr. Rock & the Riff Reactorbeats 23% · 12 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).