Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 22 gate WTA
✕ close- Five Horsemanwon 1 of 18 (avg 4.5%) · league rank Top 10% (6.1%)
- If Suck Blame Myselfwon 0 of 18 (avg 4.5%) · league rank Middle (4.1%)
- Dr. Rock & the Riff Reactorwon 1 of 18 (avg 4.5%) · league rank Middle (3.8%)
- Flight Modewon 1 of 18 (avg 4.5%) · league rank Bottom 37% (3.4%)
- Iterowon 0 of 18 (avg 4.5%) · league rank Bottom 37% (3.4%)
- Immortal Desirewon 0 of 18 (avg 4.5%) · league rank Bottom 31% (3.2%)
- Captain Deathwon 0 of 18 (avg 4.5%) · league rank Bottom 19% (2.6%)
- Roobetwon 0 of 12 (avg 4.5%) · league rank Bottom 11% (2.3%)
- If Sucks Blame TPJunkiewon 0 of 18 (avg 4.5%) · league rank Bottom 8% (2.3%)
- Fighter Pitwon 0 of 18 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Supersizedwon 0 of 18 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Zeus vs Hades – Gods of Warwon 0 of 6 (avg 4.5%) · league rank Bottom 4% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).