Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 23rd · 1.0/map | 33% 3r · 12th · 0.6/map | 17% 6r · 28th · 2.0/map | 100% 2r · 0.5/map | 49% 11r · 17th · 3.0/map | 80% 18r · 3rd · 5.0/map | |
| 22 gate WTA | 51% 11r · 14th · 2.8/map | 51% 6r · 14th · 1.9/map | 0% 6r · 30th · 1.5/map | 33% 6r · 27th · 2.0/map | 100% 1r · 0.1/map | 55% 11r · 17th · 3.2/map | 0% 3r · 29th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Might As Well Give It A Gowon 0 of 6 (avg 4.5%) · league rank Top 3% (7.2%)
- Five Horsemanwon 1 of 3 (avg 4.5%) · league rank Top 17% (5.8%)
- Odins Vaultwon 0 of 6 (avg 4.5%) · league rank Top 34% (4.8%)
- God Let Me Be Backwon 0 of 6 (avg 4.5%) · league rank Middle (4.2%)
- Wanted Dead Or A Wildwon 1 of 6 (avg 4.5%) · league rank Middle (4.1%)
- If This Suck I Blame MRNFTwon 0 of 6 (avg 4.5%) · league rank Middle (3.6%)
- Immortal Desirewon 0 of 3 (avg 4.5%) · league rank Bottom 35% (3.2%)
- Iterowon 0 of 3 (avg 4.5%) · league rank Bottom 34% (3.1%)
- Roobetwon 0 of 6 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Supersizedwon 0 of 3 (avg 4.5%) · league rank Bottom 11% (2.4%)
- Fighter Pitwon 0 of 6 (avg 4.5%) · league rank Bottom 8% (2.3%)
- FRKN Bananaswon 0 of 6 (avg 4.5%) · league rank Bottom 5% (2.3%)
- Zeus vs Hades – Gods of Warwon 0 of 6 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).