Compare with
Losing the most points
- 1000m 12 gate madness 10% · 35th of 35 · 10 rounds
- 1200m 24 gate madness 10% · 34th of 35 · 10 rounds
- 1400m 12 gate madness 30% · 33rd of 37 · 10 rounds
Winning the most points
- 2000m 6 gate WTA 80% · 2nd of 37 · 10 rounds
- 1600m 6 gate madness 80% · 1st of 37 · 10 rounds
- 1600m 1v1 60% · 10th of 40 · 20 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 12 gate madness
← all coresBo Nix MVP
- FRKN Bananasbeats 69% · 20 races · 0 won · 7 top 3
- Wanted Dead Or A Wildbeats 55% · 20 races · 1 won · 7 top 3
- If This Suck I Blame MRNFTbeats 47% · 20 races · 0 won · 6 top 3
- God Let Me Be Backbeats 44% · 20 races · 4 won · 6 top 3
- Odins Vaultbeats 43% · 20 races · 2 won · 4 top 3
- Fighter Pitbeats 37% · 10 races · 0 won · 0 top 3
- Flight Modebeats 31% · 10 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%70%
22200m 6 gate WTA100%49%
31000m 1v1100%50%
42200m 6 gate madness100%60%
52000m 12 gate madness100%50%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%40%
81200m 6 gate WTA100%60%
91600m 1v1100%60%
101000m 6 gate madness100%60%
111400m 12 gate madness100%30%
121000m 24 gate madness100%30%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%80%
151600m 1v1100%60%
161800m 6 gate madness100%37%
172000m 12 gate madness100%50%
182200m 24 gate madness99%68%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%30%
212000m 1v196%60%
221600m 6 gate madness91%80%
231000m 12 gate madness82%10%
241200m 24 gate madness77%10%
251400m 4 gate WTA68%40%
261600m 6 gate WTA58%44%
271400m 1v149%50%
281800m 6 gate madness38%37%
291800m 12 gate madness30%17%
302200m 24 gate madness19%68%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%49%
332000m 1v17%60%
341800m 6 gate madness7%37%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).