Compare with
Losing the most points
- 1400m 12 gate madness 17% · 24th of 26 · 6 rounds
- 1000m 24 gate madness 17% · 26th of 26 · 6 rounds
- 1000m 12 gate madness 17% · 21st of 23 · 6 rounds
Winning the most points
- 2200m 6 gate WTA 98% · 1st of 26 · 7 rounds
- 1600m 1v1 67% · 7th of 29 · 12 rounds
- 2200m 24 gate madness 84% · 4th of 26 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all coresBo Nix MVP
- If This Suck I Blame MRNFTbeats 68% · 7 races · 3 won · 3 top 3
- Supersizedbeats 66% · 7 races · 0 won · 0 top 3
- FRKN Bananasbeats 64% · 7 races · 0 won · 1 top 3
- Iterobeats 63% · 7 races · 0 won · 2 top 3
- Roobetbeats 63% · 7 races · 0 won · 0 top 3
- Five Horsemanbeats 57% · 7 races · 2 won · 2 top 3
- Wanted Dead Or A Wildbeats 53% · 7 races · 0 won · 3 top 3
- Fighter Pitbeats 52% · 7 races · 0 won · 0 top 3
- Odins Vaultbeats 44% · 7 races · 2 won · 2 top 3
- Might As Well Give It A Gobeats 40% · 7 races · 0 won · 0 top 3
- God Let Me Be Backbeats 38% · 7 races · 0 won · 0 top 3
- Zeus vs Hades – Gods of Warbeats 35% · 7 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%33%
22200m 6 gate WTA100%98%
31000m 1v1100%33%
42200m 6 gate madness100%50%
52000m 12 gate madness100%42%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%33%
91600m 1v1100%67%
101000m 6 gate madness100%33%
111400m 12 gate madness100%17%
121000m 24 gate madness100%17%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%67%
151600m 1v1100%67%
161800m 6 gate madness100%63%
172000m 12 gate madness100%42%
182200m 24 gate madness100%84%
191800m 4 gate WTA96%34%
201800m 6 gate WTA95%50%
212000m 1v192%50%
221600m 6 gate madness86%100%
231000m 12 gate madness78%17%
241200m 24 gate madness73%17%
251400m 4 gate WTA66%0%
261600m 6 gate WTA56%50%
271400m 1v140%50%
281800m 6 gate madness33%63%
291800m 12 gate madness26%0%
302200m 24 gate madness18%84%
311800m 4 gate WTA10%34%
322200m 6 gate WTA10%98%
332000m 1v15%50%
341800m 6 gate madness5%63%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).