Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 29% 14r · 28th · 2.0/map | 69% 9r · 8th · 1.4/map | 50% 14r · 17th · 2.0/map | — | 17% 13r · 30th · 1.8/map | ||
| 6 gate WTA | 48% 16r · 23rd · 2.3/map | 42% 12r · 21st · 1.7/map | 52% 21r · 15th · 3.0/map | ||||
| 16 gate WTA | 71% 7r · 7th · 1.1/map | 43% 14r · 24th · 2.0/map | 43% 7r · 17th · 0.9/map | 0% 4r · 22nd · 0.6/map | 71% 14r · 4th · 2.0/map | ||
| 24 gate WTA | 57% 7r · 11th · 1.0/map | 71% 7r · 7th · 1.0/map | 38% 24r · 28th · 3.5/map | 29% 7r · 23rd · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 4 gate WTA
✕ close- Might As Well Give It A Gowon 2 of 3 (avg 25%) · league rank Top 24% (28%)
- Flight Modewon 1 of 2 (avg 25%) · league rank Bottom 35% (24%)
- God Let Me Be Backwon 1 of 4 (avg 25%) · league rank Bottom 34% (24%)
- Captain Deathwon 1 of 3 (avg 25%) · league rank Bottom 27% (23%)
- Dr. Rock & the Riff Reactorwon 0 of 2 (avg 25%) · league rank Bottom 21% (23%)
- If This Suck I Blame MRNFTwon 1 of 4 (avg 25%) · league rank Bottom 15% (22%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).