Team report · Lower league

Bo Nix MVP

Power 54.4 · #11 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 32% · 36th of 40 · 23 rounds
  • 1800m 12 gate WTA 22% · 34th of 38 · 9 rounds
  • 1200m 12 gate WTA 33% · 31st of 38 · 9 rounds
Winning the most points
  • 2200m 1v1 73% · 1st of 40 · 31 rounds
  • 1200m 6 gate madness 66% · 4th of 40 · 32 rounds
  • 2200m 6 gate madness 67% · 8th of 40 · 18 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bo Nix MVP
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Might As Well Give It A Go
Middle
won 14/27
Top 8%
top 3 11/18
Middle
top 3 3/6
Top 35%
won 6/9
Top 37%
top 3 10/18
Bottom 37%
top 3 3/9
★Top 2%
won 1/9
Wanted Dead Or A Wild
Bottom 21%
Top 34%
won 5/8
Bottom 37%
Top 29%
top 3 11/20
★Top 36%
won 14/24
Bottom 23%
top 3 5/10
Top 19%
top 3 3/9
FRKN Bananas
Bottom 13%
won 2/7
★Top 19%
won 14/18
Bottom 8%
★Top 1%
top 3 13/20
Bottom 7%
★Top 5%
top 3 7/9
Dr. Rock & the Riff Reactor
★Top 11%
Middle
top 3 16/31
Bottom 11%
★Top 11%
top 3 3/9
Middle
won 2/9
Captain Death
★Top 5%
top 3 18/31
Bottom 4%
top 3 1/1
Top 21%
top 3 2/9
Bottom 6%
Bottom 20%
won 0/9
Itero
Middle
won 6/9
Bottom 16%
Middle
top 3 12/21
Bottom 22%
top 3 5/9
Bottom 22%
won 0/9
Odins Vault
Bottom 6%
Top 27%
top 3 7/20
Bottom 6%
won 2/6
Bottom 14%
Top 26%
top 3 6/9
Roobet
★Top 6%
Middle
★Top 2%
top 3 12/19
Bottom 39%
top 3 6/9
Flight Mode
Bottom 9%
Bottom 2%
Bottom 34%
top 3 7/18
Bottom 8%
top 3 0/3
Bottom 35%
won 0/9
Supersized
Middle
Top 7%
top 3 2/3
Middle
top 3 3/9
Bottom 1%
won 0/9
God Let Me Be Back
Middle
top 3 3/6
Bottom 39%
Bottom 23%
If This Suck I Blame MRNFT
Bottom 38%
top 3 5/6
Bottom 9%
Middle
If Sucks Blame TPJunkie
Bottom 18%
top 3 5/13
Bottom 3%
Five Horseman
Top 28%
Bottom 19%
Top 28%
top 3 2/5
Bottom 23%
Top 32%
Immortal Desire
Bottom 29%
Bottom 8%
Bottom 35%
top 3 2/5
Bottom 37%
Fighter Pit
Bottom 16%
Bottom 14%
Bottom 32%
top 3 2/5
Bottom 11%
Bottom 6%
If Suck Blame Myself
Bottom 14%
won 3/4
Bottom 28%
Bottom 25%
Bottom 14%
Zeus vs Hades – Gods of War
Bottom 4%
Bottom 3%
Bottom 8%
Bottom 3%
Bottom 5%

Cores in 1600m 1v1

← all cores
Bo Nix MVP

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%48%
21000m 6 gate madness100%32%
31200m 12 gate WTA100%33%
41400m 1v1100%60%
51200m 6 gate madness100%66%
61800m 1v1100%58%
71600m 6 gate madness100%61%
81800m 12 gate WTA100%22%
92200m 1v1100%73%
102000m 6 gate madness100%57%
112200m 6 gate madness100%67%
121000m 1v1100%48%
131000m 6 gate madness100%32%
141400m 1v1100%60%
151200m 6 gate madness100%66%
161800m 1v1100%58%
171600m 6 gate madness100%61%
182200m 1v1100%73%
191000m 1v1100%48%
201200m 6 gate madness99%66%
212000m 6 gate madness99%57%
222200m 6 gate madness97%67%
232200m 1v193%73%
241000m 1v187%48%
251400m 1v180%60%
262000m 6 gate madness74%57%
271800m 1v164%58%
281000m 6 gate madness51%32%
292200m 1v141%73%
301200m 6 gate madness25%66%
311600m 6 gate madness12%61%
321200m 1v112%50%
332000m 6 gate madness7%57%
341400m 6 gate madness7%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).