- 1000m 6 gate madness 32% · 36th of 40 · 23 rounds
- 1800m 12 gate WTA 22% · 34th of 38 · 9 rounds
- 1200m 12 gate WTA 33% · 31st of 38 · 9 rounds
- 2200m 1v1 73% · 1st of 40 · 31 rounds
- 1200m 6 gate madness 66% · 4th of 40 · 32 rounds
- 2200m 6 gate madness 67% · 8th of 40 · 18 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Might As Well Give It A Go | Middle won 14/27 | Top 8% top 3 11/18 | Middle top 3 3/6 | Top 35% won 6/9 | Top 37% top 3 10/18 | Bottom 37% top 3 3/9 | ★Top 2% won 1/9 | |||
| Wanted Dead Or A Wild | Bottom 21% | Top 34% won 5/8 | Bottom 37% | Top 29% top 3 11/20 | ★Top 36% won 14/24 | Bottom 23% top 3 5/10 | Top 19% top 3 3/9 | |||
| FRKN Bananas | Bottom 13% won 2/7 | ★Top 19% won 14/18 | Bottom 8% | ★Top 1% top 3 13/20 | Bottom 7% | ★Top 5% top 3 7/9 | ||||
| Dr. Rock & the Riff Reactor | ★Top 11% | Middle top 3 16/31 | Bottom 11% | ★Top 11% top 3 3/9 | Middle won 2/9 | |||||
| Captain Death | ★Top 5% top 3 18/31 | Bottom 4% top 3 1/1 | Top 21% top 3 2/9 | Bottom 6% | Bottom 20% won 0/9 | |||||
| Itero | Middle won 6/9 | Bottom 16% | Middle top 3 12/21 | Bottom 22% top 3 5/9 | Bottom 22% won 0/9 | |||||
| Odins Vault | Bottom 6% | Top 27% top 3 7/20 | Bottom 6% won 2/6 | Bottom 14% | Top 26% top 3 6/9 | |||||
| Roobet | ★Top 6% | Middle | ★Top 2% top 3 12/19 | Bottom 39% top 3 6/9 | ||||||
| Flight Mode | Bottom 9% | Bottom 2% | Bottom 34% top 3 7/18 | Bottom 8% top 3 0/3 | Bottom 35% won 0/9 | |||||
| Supersized | Middle | Top 7% top 3 2/3 | Middle top 3 3/9 | Bottom 1% won 0/9 | ||||||
| God Let Me Be Back | Middle top 3 3/6 | Bottom 39% | Bottom 23% | |||||||
| If This Suck I Blame MRNFT | Bottom 38% top 3 5/6 | Bottom 9% | Middle | |||||||
| If Sucks Blame TPJunkie | Bottom 18% top 3 5/13 | Bottom 3% | ||||||||
| Five Horseman | Top 28% | Bottom 19% | Top 28% top 3 2/5 | Bottom 23% | Top 32% | |||||
| Immortal Desire | Bottom 29% | Bottom 8% | Bottom 35% top 3 2/5 | Bottom 37% | ||||||
| Fighter Pit | Bottom 16% | Bottom 14% | Bottom 32% top 3 2/5 | Bottom 11% | Bottom 6% | |||||
| If Suck Blame Myself | Bottom 14% won 3/4 | Bottom 28% | Bottom 25% | Bottom 14% | ||||||
| Zeus vs Hades – Gods of War | Bottom 4% | Bottom 3% | Bottom 8% | Bottom 3% | Bottom 5% |
Cores in 1600m 1v1
← all cores- Odins Vaultwon 0 of 1 (avg 50%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).