Compare with
Losing the most points
- 2200m 1v1 23% · 30th of 32 · 16 rounds
- 2200m 6 gate madness 12% · 29th of 31 · 9 rounds
- 1000m 1v1 43% · 25th of 33 · 19 rounds
Winning the most points
- 1600m 6 gate madness 71% · 6th of 32 · 11 rounds
- 1200m 6 gate madness 58% · 8th of 33 · 17 rounds
- 1000m 6 gate madness 56% · 11th of 32 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 12 gate WTA
← all coresBo Nix MVP
- Might As Well Give It A Gobeats 69% · 5 races · 0 won · 3 top 3
- Flight Modebeats 91% · 1 race · 0 won · 1 top 3
- Iterobeats 82% · 1 race · 0 won · 1 top 3
- Five Horsemanbeats 61% · 4 races · 1 won · 1 top 3
- Fighter Pitbeats 59% · 4 races · 0 won · 1 top 3
- Dr. Rock & the Riff Reactorbeats 64% · 1 race · 0 won · 0 top 3
- Immortal Desirebeats 52% · 4 races · 0 won · 1 top 3
- Zeus vs Hades – Gods of Warbeats 50% · 4 races · 0 won · 0 top 3
- Captain Deathbeats 45% · 1 race · 0 won · 0 top 3
- If This Suck I Blame MRNFTbeats 48% · 4 races · 0 won · 1 top 3
- Supersizedbeats 9% · 1 race · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%43%
21000m 6 gate madness100%56%
31200m 12 gate WTA100%20%
41400m 1v1100%52%
51200m 6 gate madness100%58%
61800m 1v1100%50%
71600m 6 gate madness100%71%
81800m 12 gate WTA100%80%
92200m 1v1100%23%
102000m 6 gate madness100%40%
112200m 6 gate madness100%12%
121000m 1v1100%43%
131000m 6 gate madness100%56%
141400m 1v1100%52%
151200m 6 gate madness100%58%
161800m 1v1100%50%
171600m 6 gate madness100%71%
182200m 1v199%23%
191000m 1v199%43%
201200m 6 gate madness99%58%
212000m 6 gate madness96%40%
222200m 6 gate madness91%12%
232200m 1v185%23%
241000m 1v180%43%
251400m 1v175%52%
262000m 6 gate madness67%40%
271800m 1v159%50%
281000m 6 gate madness54%56%
292200m 1v138%23%
301200m 6 gate madness28%58%
311600m 6 gate madness20%71%
321200m 1v120%0%
332000m 6 gate madness9%40%
341400m 6 gate madness9%100%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).