Compare with
Cores
vstwo of yours — pick a team in Compare with to face theirs
Might As Well Give It A Go is ahead in 15 of the 25 races they both run, Wanted Dead Or A Wild in 5. Biggest edge: 1000m 22 gate WTA (7.1% vs 3.5%); biggest gap: 2200m 16 gate WTA (4.6% vs 9.8%).
| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | Middle52% Bottom 22%47% h2h 54% | Top 36%52% —not run | Bottom 29%50% —not run | —not run Top 35%54% | —not run Top 33%57% | ||
| 6 gate madness | Top 37%52% —not run | Top 8%55% Bottom 38%49% | Top 32%52% —not run | Bottom 37%50% Bottom 23%48% | —not run Top 22%54% | Middle52% Top 29%55% | —not run Top 20%58% |
| 12 gate madness | Top 12%30% Bottom 26%22% | Top 17%29% Middle26% | —not run Top 18%29% | ||||
| 24 gate madness | Top 5%17% Middle11% | Top 1%18% Top 38%12% | Top 13%15% Top 30%13% | Top 6%17% Middle12% | Top 34%13% Top 12%16% | Middle9.6% Top 4%19% | |
| 4 gate WTA | Top 17%29% Bottom 16%23% | Top 3%31% Bottom 28%25% | Top 24%28% Middle25% | Top 34%28% —not run | —not run Top 22%29% | —not run Top 31%29% | —not run Top 15%32% |
| 6 gate WTA | Top 2%22% —not run | Top 19%19% —not run | —not run Top 20%20% | —not run Top 26%20% | |||
| 12 gate WTA | Top 2%13% —not run | Middle8.5% Top 19%11% | |||||
| 16 gate WTA | Top 5%9.2% —not run | Top 14%7.9% Top 34%6.7% | Top 5%9.3% —not run | —not run Top 19%8.2% | Bottom 39%4.6% Top 7%9.8% | ||
| 22 gate WTA | Top 4%7.1% Middle3.5% | Top 2%7.7% Middle4.2% | Top 3%7.2% Middle4.1% | Top 16%5.7% Top 20%5.4% | —not run Top 6%7.3% | ||
| 24 gate WTA | Top 2%7.1% —not run | Top 13%5.4% Top 31%4.5% | Top 3%6.7% Middle3.8% | Top 31%4.5% Top 17%5.5% |
Left = Might As Well Give It A Go, right = Wanted Dead Or A Wild: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Might As Well Give It A Go beats Wanted Dead Or A Wild head to head.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).