No weak spots with enough rounds yet.
- 2200m 24 gate madness 72% · 3rd of 12 · 14 rounds
- 1600m 22 gate WTA 89% · 1st of 12 · 9 rounds
- 1200m 22 gate WTA 67% · 3rd of 12 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all cores- Big Beautiful Berthabeats 96% · 1 race · 0 won · 1 top 3
- Crimson Tidebeats 91% · 1 race · 0 won · 1 top 3
- Zimride1beats 78% · 1 race · 0 won · 0 top 3
- Berthalinabeats 65% · 1 race · 0 won · 0 top 3
- Metabolismbeats 61% · 1 race · 0 won · 0 top 3
- Bertha The Bullybeats 52% · 1 race · 0 won · 0 top 3
- Big Bold Bertbeats 48% · 1 race · 0 won · 0 top 3
- Despacitabeats 39% · 1 race · 0 won · 0 top 3
- Psychedelicbeats 35% · 1 race · 0 won · 0 top 3
- Age of Aquariusbeats 17% · 1 race · 0 won · 0 top 3
- Devils Towerbeats 9% · 1 race · 0 won · 0 top 3
- Big Bad Bertbeats 4% · 1 race · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).