No weak spots with enough rounds yet.
- 2200m 24 gate madness 58% · 11th of 40 · 46 rounds
- 1200m 22 gate WTA 72% · 2nd of 39 · 18 rounds
- 2000m 22 gate WTA 59% · 11th of 40 · 28 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Crimson Tidetop 3 0 of 9 (avg 13%) · from its times 18%
- Big Bad Berttop 3 2 of 9 (avg 13%) · from its times 17%
- Big Bad Berthatop 3 3 of 9 (avg 13%) · from its times 16%
- Bertha The Bullytop 3 2 of 9 (avg 13%) · from its times 16%
- Metabolictop 3 1 of 9 (avg 13%) · from its times 15%
- Zimride1top 3 1 of 9 (avg 13%) · from its times 15%
- Devils Towertop 3 3 of 9 (avg 13%) · from its times 14%
- Age of Aquariustop 3 0 of 9 (avg 13%) · from its times 14%
- Big Beautiful Berthatop 3 2 of 9 (avg 13%) · from its times 13%
- Metabolismtop 3 1 of 9 (avg 13%) · from its times 13%
- Psychedelictop 3 1 of 9 (avg 13%) · from its times 13%
- Big Bold Berttop 3 0 of 9 (avg 13%) · from its times 11%
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).