Team report · Pro league · alpha

KING SHELDIKAR

Power 62.3 · #5 of 40 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 24 gate madness 58% · 11th of 40 · 46 rounds
  • 1200m 22 gate WTA 72% · 2nd of 39 · 18 rounds
  • 2000m 22 gate WTA 59% · 11th of 40 · 28 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1000m 22 gate WTA

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KING SHELDIKAR

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%59%
22200m 24 gate madness100%58%
31000m 22 gate WTA100%55%
42200m 24 gate madness100%58%
52000m 22 gate WTA100%59%
61800m 24 gate madness100%53%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%56%
91200m 22 gate WTA100%72%
102200m 24 gate madness100%58%
111400m 22 gate WTA100%52%
121000m 24 gate madness100%67%
132200m 22 gate WTA100%78%
141400m 24 gate madness100%56%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%53%
172000m 22 gate WTA100%59%
182200m 24 gate madness99%58%
191200m 22 gate WTA96%72%
202200m 24 gate madness92%58%
211000m 22 gate WTA89%55%
221800m 24 gate madness82%53%
231000m 22 gate WTA72%55%
241200m 24 gate madness64%57%
251400m 22 gate WTA59%52%
261600m 24 gate madness49%67%
271000m 22 gate WTA43%55%
281800m 24 gate madness33%53%
292000m 22 gate WTA19%59%
302200m 24 gate madness11%58%
311800m 22 gate WTA8%—
322200m 24 gate madness8%58%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).