Team report · all teams · alpha

KING SHELDIKAR

Power 63.0 · #6 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1600m 22 gate WTA 44% · 22nd of 31 · 18 rounds
  • 1400m 24 gate madness 44% · 20th of 31 · 18 rounds
  • 1200m 24 gate madness 33% · 14th of 19 · 6 rounds
Winning the most points
  • 2200m 24 gate madness 66% · 9th of 33 · 44 rounds
  • 2000m 22 gate WTA 66% · 7th of 33 · 29 rounds
  • 1000m 22 gate WTA 59% · 9th of 30 · 28 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
She So Fine1941.0× avg
Working Girl1420.6× avg
Aretha Franklin1332.2× avg
Iridium Quetzal1331.8× avg
The African Queen1331.7× avg
McBubba1280.8× avg
Convergence1101.2× avg
Bertha The Bully1061.1× avg
Captain America1040.4× avg
Big Bold Bert930.7× avg
Big Bad Bert930.6× avg
Age of Aquarius931.2× avg
Psychedelic930.7× avg
Big Bad Bertha932.3× avg
Devils Tower930.4× avg
Metabolism752.0× avg
Synner740.1× avg
Queen Atlas732.6× avg
Sweet Jethro730.6× avg
Metabolic720.9× avg
Jazz Singer600.5× avg
Iron Bertha602.0× avg
Despacita590.3× avg
Water Bug490.0× avg
Zimride1412.1× avg
Crimson Tide392.1× avg
Cher370.0× avg
Destin360.9× avg
Iron Ox360.6× avg
Couture280.4× avg
McFleet231.3× avg
Big Beautiful Bertha200.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%66%
22200m 24 gate madness100%66%
31000m 22 gate WTA100%59%
42200m 24 gate madness100%66%
52000m 22 gate WTA100%66%
61800m 24 gate madness100%51%
71600m 22 gate WTA100%44%
81400m 24 gate madness100%44%
91200m 22 gate WTA100%54%
102200m 24 gate madness100%66%
111400m 22 gate WTA100%55%
121000m 24 gate madness100%78%
132200m 22 gate WTA100%67%
141400m 24 gate madness100%44%
151600m 22 gate WTA100%44%
161800m 24 gate madness100%51%
172000m 22 gate WTA100%66%
182200m 24 gate madness99%66%
191200m 22 gate WTA92%54%
202200m 24 gate madness86%66%
211000m 22 gate WTA80%59%
221800m 24 gate madness75%51%
231000m 22 gate WTA65%59%
241200m 24 gate madness59%33%
251400m 22 gate WTA54%55%
261600m 24 gate madness48%20%
271000m 22 gate WTA36%59%
281800m 24 gate madness28%51%
292000m 22 gate WTA20%66%
302200m 24 gate madness13%66%
311800m 22 gate WTA6%—
322200m 24 gate madness6%66%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).