Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 75% 4r · 1st · 1.0/map | — | 50% 4r · 4th · 2.0/map | — | |||
| 6 gate madness | 0% 4r · 9th · 1.0/map | — | 75% 4r · 2nd · 0.9/map | 50% 4r · 6th · 1.5/map | 25% 4r · 8th · 1.0/map | ||
| 12 gate madness | — | 50% 4r · 5th · 1.0/map | — | 50% 4r · 6th · 2.0/map | |||
| 24 gate madness | 50% 4r · 4th · 1.0/map | 75% 4r · 1st · 0.9/map | — | 25% 4r · 8th · 1.0/map | — | ||
| 4 gate WTA | 25% 4r · 8th · 1.0/map | 33% 3r · 7th · 0.8/map | 75% 4r · 3rd · 1.0/map | 75% 4r · 1st · 1.0/map | 50% 4r · 6th · 1.0/map | ||
| 6 gate WTA | 50% 4r · 7th · 1.0/map | 0% 1r · 0.7/map | 50% 4r · 5th · 1.0/map | 100% 4r · 1st · 1.0/map | 75% 4r · 1st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 6 gate madness
✕ close- Sinful Synergytop 3 1 of 4 (avg 50%) · league rank Top 6% (61%)
- Venustop 3 1 of 4 (avg 50%) · league rank Top 24% (57%)
- Aretha Franklintop 3 3 of 4 (avg 50%) · league rank Top 32% (56%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).