Team report · Pro league · alpha

KING SHELDIKAR

Power 51.7 · #6 of 12 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Venus480.9× avg
Aretha Franklin441.5× avg
She So Fine440.9× avg
Sinful Synergy321.0× avg
Crimson Tide321.3× avg
Berthalina230.2× avg
Queen Atlas200.8× avg
Captain America171.2× avg
Throne Game160.7× avg
Metabolism160.7× avg
Big Bad Bert161.3× avg
Age of Aquarius162.3× avg
Despacita131.3× avg
Convergence121.5× avg
Metabolic120.3× avg
Devils Tower120.5× avg
Big Bold Bert120.5× avg
Bertha The Bully121.5× avg
Working Girl80.0× avg
McBubba82.0× avg
Psychedelic82.0× avg
Zimride181.0× avg
Big Beautiful Bertha41.0× avg
Sweet Jethro40.0× avg
Shadows46.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%75%
31000m 1v1100%75%
42200m 6 gate madness100%25%
52000m 12 gate madness100%50%
61800m 24 gate madness100%25%
71600m 4 gate WTA100%75%
81200m 6 gate WTA100%50%
91600m 1v1100%50%
101000m 6 gate madness100%0%
111400m 12 gate madness100%50%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%25%
142000m 6 gate WTA100%100%
151600m 1v1100%50%
161800m 6 gate madness100%50%
172000m 12 gate madness100%50%
182200m 24 gate madness100%—
191800m 4 gate WTA100%75%
201800m 6 gate WTA100%50%
212000m 1v195%—
221600m 6 gate madness91%75%
231000m 12 gate madness86%—
241200m 24 gate madness86%75%
251400m 4 gate WTA77%33%
261600m 6 gate WTA68%0%
271400m 1v155%—
281800m 6 gate madness45%50%
291800m 12 gate madness32%—
302200m 24 gate madness27%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).