No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 75% 4r · 1st · 1.0/map | — | 50% 4r · 4th · 2.0/map | — | |||
| 6 gate madness | 0% 4r · 9th · 1.0/map | — | 75% 4r · 2nd · 0.9/map | 50% 4r · 6th · 1.5/map | 25% 4r · 8th · 1.0/map | ||
| 12 gate madness | — | 50% 4r · 5th · 1.0/map | — | 50% 4r · 6th · 2.0/map | |||
| 24 gate madness | 50% 4r · 4th · 1.0/map | 75% 4r · 1st · 0.9/map | — | 25% 4r · 8th · 1.0/map | — | ||
| 4 gate WTA | 25% 4r · 8th · 1.0/map | 33% 3r · 7th · 0.8/map | 75% 4r · 3rd · 1.0/map | 75% 4r · 1st · 1.0/map | 50% 4r · 6th · 1.0/map | ||
| 6 gate WTA | 50% 4r · 7th · 1.0/map | 0% 1r · 0.7/map | 50% 4r · 5th · 1.0/map | 100% 4r · 1st · 1.0/map | 75% 4r · 1st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate WTAavg 17% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map | 1600m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Venus | Top 31% top 3 1/4 | Middle top 3 3/4 | Top 3% | Middle won 1/4 | ★Top 9% won 0/4 | Top 25% top 3 1/4 | Top 27% top 3 0/4 | |||
| Aretha Franklin | Top 7% top 3 2/4 | Middle top 3 2/4 | ★Top 3% | ★Top 10% won 1/4 | Top 10% won 1/4 | Top 32% top 3 3/4 | Top 12% top 3 1/4 | |||
| She So Fine | ★Top 28% won 2/4 | Middle | Top 26% | Top 16% top 3 0/4 | ★Top 7% won 1/4 | |||||
| Sinful Synergy | ★Top 3% top 3 2/4 | ★Top 21% top 3 1/4 | Top 10% | Top 17% won 2/4 | ★Top 6% top 3 1/4 | Top 8% top 3 0/4 | ||||
| Crimson Tide | ★Top 39% won 3/4 | |||||||||
| Berthalina | Middle top 3 0/4 | |||||||||
| Queen Atlas | Top 12% top 3 1/4 | Top 8% | ★Top 7% top 3 1/4 | |||||||
| Captain America | Middle | Middle top 3 2/4 | Bottom 22% won 2/4 | |||||||
| Throne Game | Middle top 3 0/4 | Middle | Top 24% top 3 0/4 | |||||||
| Big Bad Bert | Bottom 16% | |||||||||
| Despacita | Bottom 38% | Middle top 3 1/4 | ||||||||
| Convergence | Middle top 3 1/4 | Top 34% | Top 12% top 3 0/4 | |||||||
| Bertha The Bully | Middle | |||||||||
| Working Girl | Middle | Top 27% top 3 0/4 | ||||||||
| McBubba | Middle | Top 14% top 3 0/4 | ||||||||
| Sweet Jethro | Middle | Middle | ||||||||
| Shadows | Bottom 13% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).