Team report · Pro league · alpha

KING SHELDIKAR

Power 58.5 · #3 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate WTA 33% · 28th of 37 · 9 rounds
  • 2200m 6 gate WTA 40% · 31st of 38 · 12 rounds
  • 1200m 4 gate WTA 40% · 27th of 37 · 10 rounds
Winning the most points
  • 2000m 12 gate madness 70% · 4th of 40 · 20 rounds
  • 1000m 24 gate madness 90% · 1st of 37 · 10 rounds
  • 2200m 24 gate madness 79% · 5th of 39 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KING SHELDIKAR
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Aretha Franklin
Top 5%
top 3 9/20
Bottom 31%
Top 26%
top 3 8/16
Top 3%
top 3 2/11
Top 3%
won 0/12
Top 15%
won 5/11
Top 14%
—
—
Top 5%
won 4/10
Iron Hammer
Top 20%
top 3 4/18
Top 31%
Top 38%
top 3 5/15
★Top 1%
top 3 2/10
★Top 2%
won 2/11
Top 27%
won 2/10
Top 24%
won 4/9
—
—
Top 20%
won 1/9
She So Fine
Top 33%
Top 16%
won 11/20
Top 26%
Top 24%
top 3 4/11
Top 27%
Top 17%
Middle
Top 21%
Top 4%
Top 35%
Iridium Quetzal
Top 2%
top 3 9/20
Top 21%
Top 14%
top 3 9/16
Top 10%
top 3 2/11
Top 11%
won 3/12
Top 10%
★Top 2%
—
—
Top 2%
Crimson Tide
—
Bottom 19%
—
—
—
—
—
Top 22%
won 7/10
★Top 3%
top 3 4/10
—
Big Bad Bertha
—
★Top 8%
★Top 1%
—
—
★Top 1%
—
★Top 9%
Top 10%
—
Queen Atlas
Top 8%
top 3 10/20
Middle
Top 5%
Top 8%
top 3 2/11
Top 8%
Top 4%
Top 11%
—
—
Top 8%
Despacita
Bottom 37%
Bottom 27%
Bottom 31%
Bottom 39%
top 3 0/11
Bottom 31%
Middle
Bottom 24%
Middle
Top 11%
Bottom 33%
Captain America
Middle
Bottom 27%
Bottom 19%
Middle
top 3 0/11
Bottom 32%
Bottom 33%
Middle
—
—
Middle
Convergence
Middle
top 3 3/20
Top 20%
Top 20%
Top 32%
top 3 4/11
Top 36%
Top 12%
Middle
—
Top 29%
Middle
Throne Game
Middle
top 3 1/18
—
Top 23%
Top 40%
top 3 3/10
Middle
Top 20%
Middle
—
—
Middle
Big Bad Bert
—
Bottom 38%
—
—
—
—
—
Top 28%
Top 24%
top 3 4/10
—
Age of Aquarius
—
—
—
—
—
—
—
Top 30%
Top 11%
top 3 3/10
—
Devils Tower
—
—
—
—
—
—
—
Top 25%
Middle
top 3 2/10
—
Metabolic
—
—
—
—
—
—
—
Top 15%
Top 6%
—
Metabolism
—
—
—
—
—
—
—
Middle
Top 27%
top 3 2/10
—
Psychedelic
—
—
—
—
—
—
—
Top 26%
Top 16%
—
Working Girl
Bottom 36%
Middle
Middle
Middle
top 3 2/11
Middle
Top 38%
Bottom 18%
—
Top 23%
Bottom 30%
Bertha The Bully
Top 8%
Middle
Top 35%
Middle
top 3 0/11
Bottom 39%
Top 14%
Top 7%
Top 25%
Top 13%
Top 8%
Big Bold Bert
—
—
—
Bottom 39%
Middle
—
—
Top 28%
Bottom 32%
—
Zimride1
Bottom 21%
Bottom 23%
—
—
—
—
Bottom 10%
Top 32%
Top 26%
Bottom 17%
The African Queen
★Top 1%
top 3 0/2
Top 32%
Top 22%
top 3 1/1
Top 9%
top 3 0/1
Top 7%
won 0/1
Top 24%
won 0/1
Top 3%
won 1/1
—
—
★Top 1%
won 1/1
Sweet Jethro
Bottom 28%
Bottom 38%
Bottom 29%
Middle
top 3 0/11
Bottom 35%
Middle
Bottom 19%
—
—
Bottom 25%
McBubba
Top 36%
Middle
Top 9%
Middle
Middle
Top 9%
Middle
—
—
Top 38%
Big Beautiful Bertha
—
Middle
Middle
—
—
Top 32%
—
Top 11%
Bottom 29%
top 3 0/10
—
Couture
—
Middle
Bottom 19%
—
—
Bottom 28%
—
—
—
—
Iron Ox
Top 34%
top 3 0/2
—
Top 20%
Middle
top 3 0/1
Top 30%
Middle
Top 7%
—
—
Top 28%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Aretha Franklin1221.1× avg
Iron Hammer1201.0× avg
She So Fine1031.3× avg
Iridium Quetzal921.3× avg
Crimson Tide741.3× avg
Big Bad Bertha601.2× avg
Queen Atlas531.6× avg
Despacita450.8× avg
Captain America451.0× avg
Convergence441.7× avg
Throne Game400.7× avg
Big Bad Bert342.4× avg
Age of Aquarius340.8× avg
Devils Tower341.1× avg
Metabolic271.4× avg
Metabolism271.3× avg
Psychedelic240.3× avg
Working Girl211.1× avg
Bertha The Bully210.8× avg
Big Bold Bert170.9× avg
Zimride1170.9× avg
The African Queen120.9× avg
Sweet Jethro110.0× avg
McBubba100.8× avg
Big Beautiful Bertha100.0× avg
Couture72.3× avg
Iron Ox40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%60%
22200m 6 gate WTA100%40%
31000m 1v1100%70%
42200m 6 gate madness100%70%
52000m 12 gate madness100%70%
61800m 24 gate madness100%60%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%50%
91600m 1v1100%55%
101000m 6 gate madness100%80%
111400m 12 gate madness100%50%
121000m 24 gate madness100%90%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%50%
151600m 1v1100%55%
161800m 6 gate madness100%50%
172000m 12 gate madness100%70%
182200m 24 gate madness99%79%
191800m 4 gate WTA99%66%
201800m 6 gate WTA98%33%
212000m 1v196%50%
221600m 6 gate madness90%62%
231000m 12 gate madness82%57%
241200m 24 gate madness77%57%
251400m 4 gate WTA68%83%
261600m 6 gate WTA58%67%
271400m 1v149%40%
281800m 6 gate madness38%50%
291800m 12 gate madness30%100%
302200m 24 gate madness19%79%
311800m 4 gate WTA11%66%
322200m 6 gate WTA11%40%
332000m 1v17%50%
341800m 6 gate madness7%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).