Team report · all teams · alpha

KING SHELDIKAR

Power 60.2 · #7 of 32 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KING SHELDIKAR
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Aretha Franklin
Top 7%
top 3 2/2
Middle
top 3 1/1
★Top 3%
top 3 0/1
★Top 10%
won 0/1
Top 33%
won 0/1
★Top 10%
won 1/1
Top 32%
top 3 1/1
The African Queen
★Top 2%
top 3 2/2
Top 9%
top 3 0/1
Middle
won 0/1
★Top 13%
top 3 1/1
She So Fine
★Top 28%
won 1/2
Middle
Top 26%
top 3 0/1
Iridium Quetzal
Top 2%
top 3 0/2
★Top 23%
top 3 0/1
Top 11%
top 3 0/1
Top 29%
won 1/1
★Top 22%
Top 37%
top 3 0/1
Destin
Bottom 40%
won 1/1
Jazz Singer
Middle
top 3 0/1
Synner
Bottom 25%
top 3 0/1
Convergence
Middle
top 3 1/2
Top 34%
top 3 0/1
Captain America
Middle
top 3 0/1
Big Bad Bert
Bottom 16%
Top 32%
top 3 0/1
Age of Aquarius
★Top 14%
top 3 0/1
Devils Tower
Middle
top 3 0/1
Metabolism
Top 35%
top 3 1/1
Working Girl
Middle
top 3 0/1
Bertha The Bully
Middle
top 3 0/1
McBubba
Middle
Big Beautiful Bertha
Bottom 21%
top 3 0/1
Iron Bertha
Top 20%
top 3 1/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Aretha Franklin122.2× avg
The African Queen111.5× avg
She So Fine101.5× avg
Iridium Quetzal80.5× avg
Destin80.9× avg
Big Bad Bertha71.2× avg
Jazz Singer51.1× avg
Synner40.0× avg
Convergence41.3× avg
Captain America40.0× avg
Water Bug40.0× avg
Big Bad Bert42.7× avg
Age of Aquarius40.0× avg
Devils Tower40.0× avg
Metabolic31.3× avg
Metabolism32.0× avg
Psychedelic30.0× avg
Working Girl20.0× avg
Big Bold Bert28.0× avg
Cher20.0× avg
Bertha The Bully20.0× avg
McBubba10.0× avg
Big Beautiful Bertha10.0× avg
Iron Bertha18.0× avg
McFleet10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%100%
22200m 6 gate WTA100%100%
31000m 1v1100%100%
42200m 6 gate madness100%100%
52000m 12 gate madness100%100%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%0%
81200m 6 gate WTA100%100%
91600m 1v1100%50%
101000m 6 gate madness100%0%
111400m 12 gate madness100%0%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%100%
151600m 1v1100%50%
161800m 6 gate madness100%100%
172000m 12 gate madness100%100%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%0%
201800m 6 gate WTA95%100%
212000m 1v192%100%
221600m 6 gate madness86%0%
231000m 12 gate madness78%0%
241200m 24 gate madness73%100%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%—
271400m 1v140%—
281800m 6 gate madness33%100%
291800m 12 gate madness26%—
302200m 24 gate madness18%0%
311800m 4 gate WTA10%0%
322200m 6 gate WTA10%100%
332000m 1v15%100%
341800m 6 gate madness5%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).