Team report · Pro league · alpha

KING SHELDIKAR

Power 55.6 · #2 of 12 on Anchor · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1000m 1v1 81% · 1st of 12 · 10 rounds
  • 1800m 1v1 75% · 2nd of 11 · 7 rounds
  • 2200m 1v1 60% · 5th of 11 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%81%
21000m 6 gate madness100%54%
31200m 12 gate WTA100%67%
41400m 1v1100%50%
51200m 6 gate madness100%52%
61800m 1v1100%75%
71600m 6 gate madness100%33%
81800m 12 gate WTA100%67%
92200m 1v1100%60%
102000m 6 gate madness100%58%
112200m 6 gate madness100%61%
121000m 1v1100%81%
131000m 6 gate madness100%54%
141400m 1v1100%50%
151200m 6 gate madness100%52%
161800m 1v1100%75%
171600m 6 gate madness100%33%
182200m 1v1100%60%
191000m 1v195%81%
201200m 6 gate madness95%52%
212000m 6 gate madness89%58%
222200m 6 gate madness84%61%
232200m 1v184%60%
241000m 1v184%81%
251400m 1v179%50%
262000m 6 gate madness68%58%
271800m 1v163%75%
281000m 6 gate madness53%54%
292200m 1v137%60%
301200m 6 gate madness26%52%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).