No weak spots with enough rounds yet.
- 1000m 1v1 81% · 1st of 12 · 10 rounds
- 1800m 1v1 75% · 2nd of 11 · 7 rounds
- 2200m 1v1 60% · 5th of 11 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.2/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 2000m6 gate madnessavg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.0/map | 2200m6 gate madnessavg 50% · 1.8/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Venus | ★Top 38% won 4/6 | Middle top 3 6/7 | Top 25% top 3 1/5 | |||||||
| Crimson Tide | ★Top 39% won 8/10 | Top 33% top 3 1/4 | Top 34% top 3 6/7 | Top 14% won 0/3 | ||||||
| Aretha Franklin | Middle | Middle won 3/3 | Top 31% top 3 3/7 | Top 32% top 3 5/5 | ||||||
| Berthalina | Top 32% top 3 3/7 | ★Top 18% top 3 2/7 | Bottom 18% won 0/3 | |||||||
| Sinful Synergy | ★Top 32% won 2/4 | ★Top 3% top 3 2/7 | ★Top 6% top 3 2/5 | |||||||
| Big Bad Bert | Top 25% top 3 3/4 | Top 17% won 1/3 | ||||||||
| She So Fine | ★Top 16% | Middle | ★Top 26% top 3 2/3 | Bottom 21% won 0/3 | ||||||
| Zimride1 | Middle top 3 3/6 | |||||||||
| Metabolism | ★Top 5% won 1/3 | |||||||||
| Psychedelic | Middle won 0/3 | |||||||||
| Big Beautiful Bertha | ★Top 5% top 3 2/3 | |||||||||
| Bertha The Bully | Top 14% top 3 2/3 | |||||||||
| Captain America | Bottom 16% top 3 1/3 | |||||||||
| Shadows | Middle top 3 1/3 | |||||||||
| Queen Atlas | Middle | |||||||||
| Age of Aquarius | Middle top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).