Team report · Pro league · alpha

KING SHELDIKAR

Power 55.6 · #2 of 12 on Anchor · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1000m 1v1 81% · 1st of 12 · 10 rounds
  • 1800m 1v1 75% · 2nd of 11 · 7 rounds
  • 2200m 1v1 60% · 5th of 11 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KING SHELDIKAR
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Venus
★Top 38%
won 4/6
Middle
top 3 6/7
Top 25%
top 3 1/5
Crimson Tide
★Top 39%
won 8/10
Top 33%
top 3 1/4
Top 34%
top 3 6/7
Top 14%
won 0/3
Aretha Franklin
Middle
Middle
won 3/3
Top 31%
top 3 3/7
Top 32%
top 3 5/5
Berthalina
Top 32%
top 3 3/7
★Top 18%
top 3 2/7
Bottom 18%
won 0/3
Sinful Synergy
★Top 32%
won 2/4
★Top 3%
top 3 2/7
★Top 6%
top 3 2/5
Big Bad Bert
Top 25%
top 3 3/4
Top 17%
won 1/3
She So Fine
★Top 16%
Middle
★Top 26%
top 3 2/3
Bottom 21%
won 0/3
Zimride1
Middle
top 3 3/6
Metabolism
★Top 5%
won 1/3
Psychedelic
Middle
won 0/3
Big Beautiful Bertha
★Top 5%
top 3 2/3
Bertha The Bully
Top 14%
top 3 2/3
Captain America
Bottom 16%
top 3 1/3
Shadows
Middle
top 3 1/3
Queen Atlas
Middle
Age of Aquarius
Middle
top 3 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Venus271.1× avg
Crimson Tide261.4× avg
Aretha Franklin211.2× avg
Berthalina190.7× avg
Sinful Synergy190.8× avg
Big Bad Bert121.7× avg
She So Fine111.2× avg
Zimride161.0× avg
Metabolism34.0× avg
Psychedelic30.0× avg
Big Bold Bert32.0× avg
Big Beautiful Bertha31.3× avg
Bertha The Bully31.3× avg
Captain America30.7× avg
Shadows30.7× avg
Convergence34.0× avg
Queen Atlas30.0× avg
Throne Game30.0× avg
Age of Aquarius10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%81%
21000m 6 gate madness100%54%
31200m 12 gate WTA100%67%
41400m 1v1100%50%
51200m 6 gate madness100%52%
61800m 1v1100%75%
71600m 6 gate madness100%33%
81800m 12 gate WTA100%67%
92200m 1v1100%60%
102000m 6 gate madness100%58%
112200m 6 gate madness100%61%
121000m 1v1100%81%
131000m 6 gate madness100%54%
141400m 1v1100%50%
151200m 6 gate madness100%52%
161800m 1v1100%75%
171600m 6 gate madness100%33%
182200m 1v1100%60%
191000m 1v195%81%
201200m 6 gate madness95%52%
212000m 6 gate madness89%58%
222200m 6 gate madness84%61%
232200m 1v184%60%
241000m 1v184%81%
251400m 1v179%50%
262000m 6 gate madness68%58%
271800m 1v163%75%
281000m 6 gate madness53%54%
292200m 1v137%60%
301200m 6 gate madness26%52%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).