Team report · Pro league · alpha

KING SHELDIKAR

Power 53.1 · #15 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 38% · 29th of 40 · 16 rounds
  • 2200m 1v1 46% · 27th of 40 · 24 rounds
Winning the most points
  • 1200m 6 gate madness 67% · 3rd of 40 · 24 rounds
  • 2000m 6 gate madness 63% · 7th of 40 · 21 rounds
  • 1800m 12 gate WTA 75% · 5th of 38 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Crimson Tide721.2× avg
Iron Hammer610.7× avg
Iridium Quetzal581.0× avg
Big Bad Bertha551.3× avg
Aretha Franklin521.5× avg
She So Fine401.1× avg
Big Bad Bert241.0× avg
Zimride1160.8× avg
Queen Atlas161.1× avg
Metabolism84.5× avg
Psychedelic80.0× avg
Big Beautiful Bertha81.0× avg
Bertha The Bully81.0× avg
Couture81.0× avg
Captain America81.0× avg
Convergence83.0× avg
The African Queen81.1× avg
Despacita80.3× avg
Throne Game71.7× avg
Iron Ox10.0× avg
Age of Aquarius10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%51%
21000m 6 gate madness100%55%
31200m 12 gate WTA100%63%
41400m 1v1100%53%
51200m 6 gate madness100%67%
61800m 1v1100%55%
71600m 6 gate madness100%56%
81800m 12 gate WTA100%75%
92200m 1v1100%46%
102000m 6 gate madness100%63%
112200m 6 gate madness100%38%
121000m 1v1100%51%
131000m 6 gate madness100%55%
141400m 1v1100%53%
151200m 6 gate madness100%67%
161800m 1v1100%55%
171600m 6 gate madness100%56%
182200m 1v1100%46%
191000m 1v1100%51%
201200m 6 gate madness99%67%
212000m 6 gate madness99%63%
222200m 6 gate madness97%38%
232200m 1v192%46%
241000m 1v187%51%
251400m 1v179%53%
262000m 6 gate madness74%63%
271800m 1v163%55%
281000m 6 gate madness51%55%
292200m 1v141%46%
301200m 6 gate madness25%67%
311600m 6 gate madness12%56%
321200m 1v112%—
332000m 6 gate madness7%63%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).