- 2200m 6 gate madness 38% · 29th of 40 · 16 rounds
- 2200m 1v1 46% · 27th of 40 · 24 rounds
- 1200m 6 gate madness 67% · 3rd of 40 · 24 rounds
- 2000m 6 gate madness 63% · 7th of 40 · 21 rounds
- 1800m 12 gate WTA 75% · 5th of 38 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 51% 31r · 17th · 3.9/map | — | 53% 22r · 17th · 2.8/map | — | 55% 20r · 12th · 2.6/map | — | 46% 24r · 27th · 3.4/map |
| 6 gate madness | 55% 17r · 16th · 2.5/map | 67% 24r · 3rd · 3.3/map | — | 56% 16r · 15th · 2.1/map | 63% 21r · 7th · 2.8/map | 38% 16r · 29th · 2.0/map | |
| 12 gate WTA | 63% 8r · 10th · 1.0/map | 75% 8r · 5th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Crimson Tide | ★Top 39% won 16/31 | Top 33% top 3 11/16 | Top 34% top 3 11/17 | Top 14% won 1/8 | ||||||
| Iron Hammer | Top 31% won 9/21 | Middle top 3 6/19 | Top 21% top 3 4/14 | |||||||
| Iridium Quetzal | ★Top 5% top 3 11/21 | ★Top 38% won 6/13 | Top 37% top 3 7/16 | |||||||
| Big Bad Bertha | ★Top 4% top 3 17/24 | Top 29% won 5/6 | ★Top 13% top 3 10/17 | ★Top 2% won 0/8 | ||||||
| Aretha Franklin | Middle | Top 31% top 3 17/21 | Middle won 5/7 | Top 32% top 3 11/16 | ||||||
| She So Fine | ★Top 16% won 7/16 | Middle | ★Top 26% top 3 12/16 | Bottom 21% won 0/8 | ||||||
| Big Bad Bert | Top 25% top 3 8/16 | Top 17% won 1/8 | ||||||||
| Zimride1 | Middle top 3 6/16 | |||||||||
| Queen Atlas | Middle top 3 4/8 | |||||||||
| Metabolism | Top 5% won 3/8 | |||||||||
| Psychedelic | Middle won 0/8 | |||||||||
| Big Beautiful Bertha | Top 5% top 3 4/8 | |||||||||
| Bertha The Bully | Top 14% top 3 4/8 | |||||||||
| Couture | Bottom 27% top 3 4/8 | |||||||||
| Captain America | Bottom 16% top 3 4/8 | |||||||||
| The African Queen | ★Top 24% won 2/3 | Top 8% top 3 2/2 | Middle | ★Top 13% top 3 0/2 | ||||||
| Despacita | Bottom 16% top 3 1/8 | |||||||||
| Age of Aquarius | Middle top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).