Team report · Pro league · alpha

KING SHELDIKAR

Power 53.1 · #15 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 38% · 29th of 40 · 16 rounds
  • 2200m 1v1 46% · 27th of 40 · 24 rounds
Winning the most points
  • 1200m 6 gate madness 67% · 3rd of 40 · 24 rounds
  • 2000m 6 gate madness 63% · 7th of 40 · 21 rounds
  • 1800m 12 gate WTA 75% · 5th of 38 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KING SHELDIKAR
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Crimson Tide
★Top 39%
won 16/31
Top 33%
top 3 11/16
Top 34%
top 3 11/17
Top 14%
won 1/8
Iron Hammer
Top 31%
won 9/21
Middle
top 3 6/19
Top 21%
top 3 4/14
Iridium Quetzal
★Top 5%
top 3 11/21
★Top 38%
won 6/13
Top 37%
top 3 7/16
Big Bad Bertha
★Top 4%
top 3 17/24
Top 29%
won 5/6
★Top 13%
top 3 10/17
★Top 2%
won 0/8
Aretha Franklin
Middle
Top 31%
top 3 17/21
Middle
won 5/7
Top 32%
top 3 11/16
She So Fine
★Top 16%
won 7/16
Middle
★Top 26%
top 3 12/16
Bottom 21%
won 0/8
Big Bad Bert
Top 25%
top 3 8/16
Top 17%
won 1/8
Zimride1
Middle
top 3 6/16
Queen Atlas
Middle
top 3 4/8
Metabolism
Top 5%
won 3/8
Psychedelic
Middle
won 0/8
Big Beautiful Bertha
Top 5%
top 3 4/8
Bertha The Bully
Top 14%
top 3 4/8
Couture
Bottom 27%
top 3 4/8
Captain America
Bottom 16%
top 3 4/8
The African Queen
★Top 24%
won 2/3
Top 8%
top 3 2/2
Middle
★Top 13%
top 3 0/2
Despacita
Bottom 16%
top 3 1/8
Age of Aquarius
Middle
top 3 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Crimson Tide721.2× avg
Iron Hammer610.7× avg
Iridium Quetzal581.0× avg
Big Bad Bertha551.3× avg
Aretha Franklin521.5× avg
She So Fine401.1× avg
Big Bad Bert241.0× avg
Zimride1160.8× avg
Queen Atlas161.1× avg
Metabolism84.5× avg
Psychedelic80.0× avg
Big Beautiful Bertha81.0× avg
Bertha The Bully81.0× avg
Couture81.0× avg
Captain America81.0× avg
Convergence83.0× avg
The African Queen81.1× avg
Despacita80.3× avg
Throne Game71.7× avg
Iron Ox10.0× avg
Age of Aquarius10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%51%
21000m 6 gate madness100%55%
31200m 12 gate WTA100%63%
41400m 1v1100%53%
51200m 6 gate madness100%67%
61800m 1v1100%55%
71600m 6 gate madness100%56%
81800m 12 gate WTA100%75%
92200m 1v1100%46%
102000m 6 gate madness100%63%
112200m 6 gate madness100%38%
121000m 1v1100%51%
131000m 6 gate madness100%55%
141400m 1v1100%53%
151200m 6 gate madness100%67%
161800m 1v1100%55%
171600m 6 gate madness100%56%
182200m 1v1100%46%
191000m 1v1100%51%
201200m 6 gate madness99%67%
212000m 6 gate madness99%63%
222200m 6 gate madness97%38%
232200m 1v192%46%
241000m 1v187%51%
251400m 1v179%53%
262000m 6 gate madness74%63%
271800m 1v163%55%
281000m 6 gate madness51%55%
292200m 1v141%46%
301200m 6 gate madness25%67%
311600m 6 gate madness12%56%
321200m 1v112%—
332000m 6 gate madness7%63%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).