Team report · all teams · alpha

KING SHELDIKAR

Power 54.5 · #10 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 36% · 30th of 33 · 22 rounds
  • 1200m 6 gate madness 39% · 28th of 33 · 18 rounds
  • 1800m 1v1 48% · 20th of 32 · 15 rounds
Winning the most points
  • 1000m 6 gate madness 81% · 1st of 32 · 14 rounds
  • 2000m 6 gate madness 64% · 9th of 32 · 16 rounds
  • 2200m 1v1 57% · 10th of 32 · 18 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KING SHELDIKAR
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
The African Queen
★Top 24%
won 8/13
Top 8%
top 3 11/16
Middle
won 1/3
★Top 13%
top 3 6/11
Iridium Quetzal
★Top 5%
top 3 7/16
★Top 38%
won 6/12
Top 37%
top 3 7/11
Big Bad Bertha
★Top 4%
top 3 8/18
Top 29%
won 3/4
★Top 13%
top 3 8/14
★Top 2%
won 1/6
Aretha Franklin
Middle
won 2/4
Top 31%
top 3 8/16
Middle
Top 32%
top 3 6/11
Crimson Tide
★Top 39%
won 6/14
Top 33%
top 3 3/8
Top 34%
top 3 6/9
Top 14%
won 1/4
She So Fine
★Top 16%
won 6/12
Middle
★Top 26%
top 3 7/12
Bottom 21%
won 0/6
Destin
Bottom 40%
won 2/8
Bottom 32%
top 3 1/4
Middle
top 3 4/5
Big Bad Bert
Top 25%
top 3 8/12
Top 17%
won 0/6
Zimride1
Middle
top 3 5/8
Queen Atlas
Middle
top 3 1/4
Metabolism
Top 5%
won 1/6
Psychedelic
Middle
won 0/6
Big Beautiful Bertha
Top 5%
top 3 3/6
Bertha The Bully
Top 14%
top 3 2/6
Captain America
Bottom 16%
top 3 3/6
Cher
Top 38%
top 3 1/5
Couture
Bottom 27%
top 3 2/4
Despacita
Bottom 16%
top 3 3/4
Water Bug
Bottom 10%
top 3 0/2
Age of Aquarius
Middle
top 3 1/1

Cores in 2200m 6 gate madness

← all cores
KING SHELDIKAR

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%36%
21000m 6 gate madness100%81%
31200m 12 gate WTA100%50%
41400m 1v1100%55%
51200m 6 gate madness100%39%
61800m 1v1100%48%
71600m 6 gate madness100%58%
81800m 12 gate WTA100%50%
92200m 1v1100%57%
102000m 6 gate madness100%64%
112200m 6 gate madness100%63%
121000m 1v1100%36%
131000m 6 gate madness100%81%
141400m 1v1100%55%
151200m 6 gate madness100%39%
161800m 1v1100%48%
171600m 6 gate madness100%58%
182200m 1v199%57%
191000m 1v199%36%
201200m 6 gate madness99%39%
212000m 6 gate madness96%64%
222200m 6 gate madness91%63%
232200m 1v185%57%
241000m 1v180%36%
251400m 1v175%55%
262000m 6 gate madness67%64%
271800m 1v159%48%
281000m 6 gate madness54%81%
292200m 1v138%57%
301200m 6 gate madness28%39%
311600m 6 gate madness20%58%
321200m 1v120%—
332000m 6 gate madness9%64%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).