Team report · all teams · alpha

KING SHELDIKAR

Power 54.5 · #10 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 36% · 30th of 33 · 22 rounds
  • 1200m 6 gate madness 39% · 28th of 33 · 18 rounds
  • 1800m 1v1 48% · 20th of 32 · 15 rounds
Winning the most points
  • 1000m 6 gate madness 81% · 1st of 32 · 14 rounds
  • 2000m 6 gate madness 64% · 9th of 32 · 16 rounds
  • 2200m 1v1 57% · 10th of 32 · 18 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

KING SHELDIKAR
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
The African Queen
—
—
57%
won 8/13
—
58%
top 3 11/16
52%
won 1/3
—
52%
59%
top 3 6/11
—
Iridium Quetzal
—
—
54%
won 0/1
—
58%
top 3 7/16
53%
won 6/12
—
53%
55%
top 3 7/11
—
Big Bad Bertha
★53%
★56%
top 3 8/18
—
52%
won 3/4
—
★61%
★54%
top 3 8/14
★55%
—
★12%
won 1/6
Aretha Franklin
—
—
55%
won 2/4
—
55%
top 3 8/16
52%
—
47%
56%
top 3 6/11
—
Crimson Tide
52%
won 6/14
53%
top 3 3/8
—
★55%
—
—
52%
top 3 6/9
45%
—
11%
won 1/4
She So Fine
52%
43%
50%
54%
won 6/12
50%
52%
52%
53%
top 3 7/12
50%
6.1%
won 0/6
Destin
50%
won 2/8
49%
top 3 1/4
—
44%
—
—
51%
top 3 4/5
—
—
7.0%
won 0/2
Big Bad Bert
51%
53%
top 3 8/12
—
49%
—
—
52%
48%
—
11%
won 0/6
Zimride1
51%
47%
—
49%
38%
—
51%
top 3 5/8
46%
—
9.1%
Queen Atlas
—
—
55%
—
55%
55%
—
51%
top 3 1/4
57%
—
Metabolism
49%
54%
—
49%
—
—
48%
—
—
12%
won 1/6
Psychedelic
52%
53%
—
54%
—
—
52%
—
—
8.6%
won 0/6
Big Beautiful Bertha
53%
56%
top 3 3/6
—
48%
—
50%
54%
49%
—
11%
Bertha The Bully
52%
54%
top 3 2/6
43%
52%
57%
51%
52%
49%
42%
11%
Captain America
—
—
41%
—
47%
44%
—
47%
top 3 3/6
39%
—
Convergence
—
—
49%
49%
47%
53%
—
53%
49%
—
Cher
51%
53%
—
51%
—
—
52%
top 3 1/5
—
—
5.3%
Jazz Singer
—
—
56%
—
★59%
53%
—
50%
top 3 2/2
59%
—
Couture
—
53%
—
—
—
45%
—
49%
top 3 2/4
—
11%
Despacita
50%
49%
42%
52%
43%
47%
50%
47%
top 3 3/4
40%
7.5%
Synner
—
—
48%
—
50%
53%
—
—
47%
—
Iron Ox
—
—
★58%
—
57%
52%
—
—
★62%
—
McFleet
—
—
—
—
—
50%
—
46%
top 3 1/2
—
—
Water Bug
—
46%
45%
52%
46%
41%
—
45%
top 3 0/2
43%
7.5%
Age of Aquarius
51%
54%
—
53%
—
—
51%
top 3 1/1
—
—
11%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
The African Queen491.2× avg
Iridium Quetzal461.0× avg
Big Bad Bertha421.1× avg
Aretha Franklin371.1× avg
Crimson Tide351.0× avg
She So Fine301.0× avg
Destin190.8× avg
Big Bad Bert181.2× avg
Zimride181.3× avg
Queen Atlas80.9× avg
Metabolism62.0× avg
Psychedelic60.0× avg
Big Beautiful Bertha61.0× avg
Bertha The Bully60.7× avg
Captain America61.0× avg
Convergence62.0× avg
Cher50.4× avg
Jazz Singer41.7× avg
Couture41.0× avg
Despacita41.5× avg
Synner30.0× avg
Iron Ox30.0× avg
McFleet21.0× avg
Water Bug20.0× avg
Age of Aquarius12.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%36%
21000m 6 gate madness100%81%
31200m 12 gate WTA100%50%
41400m 1v1100%55%
51200m 6 gate madness100%39%
61800m 1v1100%48%
71600m 6 gate madness100%58%
81800m 12 gate WTA100%50%
92200m 1v1100%57%
102000m 6 gate madness100%64%
112200m 6 gate madness100%63%
121000m 1v1100%36%
131000m 6 gate madness100%81%
141400m 1v1100%55%
151200m 6 gate madness100%39%
161800m 1v1100%48%
171600m 6 gate madness100%58%
182200m 1v199%57%
191000m 1v199%36%
201200m 6 gate madness99%39%
212000m 6 gate madness96%64%
222200m 6 gate madness91%63%
232200m 1v185%57%
241000m 1v180%36%
251400m 1v175%55%
262000m 6 gate madness67%64%
271800m 1v159%48%
281000m 6 gate madness54%81%
292200m 1v138%57%
301200m 6 gate madness28%39%
311600m 6 gate madness20%58%
321200m 1v120%—
332000m 6 gate madness9%64%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).