Team report · Lower league

MrMeSports

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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MrMeSports
  • Slurpintop 3 14 of 73 (avg 13%) · league rank Top 6% (18%)
  • Grand Theft Cheapotop 3 15 of 73 (avg 13%) · league rank Top 7% (18%)
  • Sound Offtop 3 18 of 73 (avg 13%) · league rank Top 9% (17%)
  • Fazytop 3 1 of 13 (avg 13%) · league rank Top 18% (15%)
  • Boogie Boardtop 3 13 of 73 (avg 13%) · league rank Top 23% (14%)
  • Middytop 3 16 of 73 (avg 13%) · league rank Top 25% (14%)
  • Blazzin Saddletop 3 10 of 73 (avg 13%) · league rank Top 30% (13%)
  • Wasted Timetop 3 11 of 73 (avg 13%) · league rank Top 38% (12%)
  • Bloody Goodtop 3 1 of 13 (avg 13%) · league rank Middle (11%)
  • Disney Adulttop 3 5 of 60 (avg 13%) · league rank Middle (9.6%)
  • Zoned Outtop 3 2 of 13 (avg 13%) · league rank Bottom 40% (9.1%)
  • Buffer Zonetop 3 1 of 13 (avg 13%) · league rank Bottom 35% (8.5%)
  • Highlighttop 3 2 of 60 (avg 13%) · league rank Bottom 34% (8.5%)
  • Wake N Baketop 3 1 of 13 (avg 13%) · league rank Bottom 31% (8.2%)
  • LeBron Jamestop 3 1 of 60 (avg 13%) · league rank Bottom 29% (8.0%)
  • ZzZzZtop 3 1 of 60 (avg 13%) · league rank Bottom 26% (7.7%)
  • Lex Luthortop 3 0 of 60 (avg 13%) · league rank Bottom 7% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).