Team report · all teams

MrMeSports

Power 62.6 · #9 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 22 gate WTA 43% · 18th of 30 · 7 rounds
Winning the most points
  • 2200m 24 gate madness 65% · 10th of 33 · 36 rounds
  • 1800m 24 gate madness 68% · 4th of 31 · 21 rounds
  • 1000m 22 gate WTA 66% · 4th of 30 · 18 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

MrMeSports
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.0/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Highlight
8.5%
top 3 3/36
2.7%
won 0/23
10%
top 3 0/21
4.5%
won 2/18
3.6%
won 0/14
14%
top 3 3/14
4.6%
won 0/14
5.4%
won 0/10
13%
top 3 1/7
2.9%
won 0/7
Slurpin
18%
top 3 4/36
6.5%
won 4/23
15%
top 3 5/21
4.3%
won 0/18
4.0%
won 0/14
12%
top 3 2/14
4.3%
won 0/14
4.2%
won 0/10
12%
top 3 0/7
★7.4%
won 1/7
Wasted Time
12%
top 3 2/36
4.8%
won 0/23
14%
top 3 6/21
6.4%
won 3/18
6.8%
won 1/14
16%
top 3 4/14
★7.1%
won 3/14
6.1%
won 0/10
16%
top 3 2/7
4.5%
won 0/7
Disney Adult
9.6%
top 3 1/36
4.2%
won 1/23
14%
top 3 5/21
★7.2%
won 2/18
5.9%
won 1/14
13%
top 3 1/14
7.0%
won 3/14
4.8%
won 1/10
★17%
top 3 3/7
3.4%
won 0/7
Boogie Board
14%
top 3 14/36
6.1%
won 0/23
★18%
top 3 7/21
5.3%
won 2/18
6.4%
won 1/14
14%
top 3 3/14
6.7%
won 1/14
5.4%
won 0/10
14%
top 3 3/7
5.5%
won 0/7
Middy
14%
top 3 9/36
8.0%
won 5/23
18%
top 3 5/21
5.1%
won 0/18
★6.9%
won 1/14
16%
top 3 2/14
6.5%
won 0/14
6.6%
won 0/10
14%
top 3 0/7
5.5%
won 0/7
Blazzin Saddle
13%
top 3 4/36
5.0%
won 1/23
15%
top 3 4/21
5.6%
won 0/18
6.0%
won 2/14
★18%
top 3 5/14
5.6%
won 0/14
★7.4%
won 2/10
15%
top 3 0/7
5.0%
won 0/7
Sound Off
17%
top 3 10/36
★8.3%
won 1/23
11%
top 3 4/21
4.9%
won 1/18
5.5%
won 2/14
12%
top 3 1/14
4.2%
won 1/14
4.2%
won 1/10
13%
top 3 1/7
6.9%
won 1/7
Grand Theft Cheapo
★18%
top 3 11/36
5.5%
won 2/23
13%
top 3 2/21
2.9%
won 0/18
2.9%
won 0/14
11%
top 3 0/14
2.9%
won 0/14
3.6%
won 0/10
8.9%
top 3 0/7
7.0%
won 1/7
LeBron James
8.0%
top 3 1/36
2.5%
won 0/23
9.7%
top 3 0/21
4.4%
won 0/18
3.3%
won 0/14
13%
top 3 3/14
4.7%
won 2/14
4.4%
won 2/10
13%
top 3 0/7
2.6%
won 0/7
ZzZzZ
7.7%
top 3 3/36
2.8%
won 0/23
8.8%
top 3 1/21
3.8%
won 2/18
2.9%
won 0/14
12%
top 3 0/14
3.5%
won 0/14
3.9%
won 0/10
12%
top 3 1/7
2.6%
won 0/7
Lex Luthor
6.4%
top 3 0/36
—
6.7%
top 3 0/21
2.7%
2.5%
8.5%
top 3 1/14
2.8%
2.6%
9.0%
top 3 0/7
2.3%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Highlight1710.7× avg
Slurpin1711.2× avg
Wasted Time1711.7× avg
Disney Adult1711.2× avg
Boogie Board1712.1× avg
Middy1711.5× avg
Blazzin Saddle1711.3× avg
Sound Off1711.7× avg
Grand Theft Cheapo1711.2× avg
LeBron James1710.6× avg
ZzZzZ1710.5× avg
Lex Luthor850.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%58%
22200m 24 gate madness100%65%
31000m 22 gate WTA100%66%
42200m 24 gate madness100%65%
52000m 22 gate WTA100%58%
61800m 24 gate madness100%68%
71600m 22 gate WTA100%57%
81400m 24 gate madness100%64%
91200m 22 gate WTA100%71%
102200m 24 gate madness100%65%
111400m 22 gate WTA100%64%
121000m 24 gate madness100%57%
132200m 22 gate WTA100%43%
141400m 24 gate madness100%64%
151600m 22 gate WTA100%57%
161800m 24 gate madness100%68%
172000m 22 gate WTA100%58%
182200m 24 gate madness99%65%
191200m 22 gate WTA92%71%
202200m 24 gate madness86%65%
211000m 22 gate WTA80%66%
221800m 24 gate madness75%68%
231000m 22 gate WTA65%66%
241200m 24 gate madness59%50%
251400m 22 gate WTA54%64%
261600m 24 gate madness48%0%
271000m 22 gate WTA36%66%
281800m 24 gate madness28%68%
292000m 22 gate WTA20%58%
302200m 24 gate madness13%65%
311800m 22 gate WTA6%—
322200m 24 gate madness6%65%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).