- 2000m 1v1 30% · 33rd of 37 · 11 rounds
- 2200m 24 gate madness 39% · 28th of 39 · 14 rounds
- 1600m 1v1 45% · 27th of 40 · 20 rounds
- 1800m 6 gate WTA 100% · 1st of 37 · 10 rounds
- 2000m 6 gate WTA 70% · 6th of 37 · 10 rounds
- 1200m 6 gate WTA 70% · 6th of 37 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Middy | Top 6% top 3 1/2 | ★Top 36% won 9/20 | Top 33% top 3 7/17 | Top 25% top 3 0/14 | Top 14% won 3/13 | |||||
| Boogie Board | Top 33% top 3 7/20 | ★Top 23% top 3 9/17 | Top 23% top 3 3/14 | Middle won 0/1 | ★Top 9% won 3/13 | |||||
| Sound Off | ★Top 4% top 3 4/20 | Top 10% top 3 2/14 | Top 26% won 4/13 | ★Top 29% won 3/11 | ★Top 6% won 3/10 | |||||
| Blazzin Saddle | Middle top 3 1/2 | Middle top 3 11/17 | Top 30% top 3 1/14 | ★Top 4% top 3 4/11 | ||||||
| Grand Theft Cheapo | Top 21% top 3 6/20 | ★Top 6% top 3 4/14 | ★Top 17% won 1/13 | Top 36% won 1/10 | ||||||
| Disney Adult | Middle top 3 0/1 | Middle top 3 3/11 | ||||||||
| LeBron James | Bottom 29% top 3 0/1 | Top 38% top 3 2/11 | ||||||||
| Slurpin | Top 15% top 3 5/20 | Top 7% top 3 2/14 | ||||||||
| Wasted Time | Top 39% top 3 2/14 | Top 17% top 3 4/11 | ||||||||
| Highlight | Bottom 34% top 3 0/1 | Top 37% top 3 3/11 | ||||||||
| Lex Luthor | Bottom 7% top 3 0/1 | ★Top 23% won 5/11 | ||||||||
| ZzZzZ | Bottom 26% top 3 0/1 | Middle top 3 1/11 | ||||||||
| Fazy | Top 14% top 3 6/18 | Top 14% top 3 1/13 | Top 32% won 3/12 | Top 24% | ||||||
| Buffer Zone | Bottom 29% top 3 3/18 | Bottom 34% top 3 1/13 | ||||||||
| Wake N Bake | Bottom 17% | Bottom 31% top 3 1/13 | Bottom 26% | |||||||
| Zoned Out | Bottom 40% top 3 2/13 | |||||||||
| Bloody Good | Middle top 3 1/13 | Top 37% | ||||||||
| Emo Chick | Top 25% | |||||||||
| Burning Coral | Bottom 29% | Top 31% |
Cores in 2000m 1v1
← all cores- Sound Offwon 3 of 11 (avg 50%) · league rank Top 29% (54%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).