Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Disney Adulttop 3 2 of 6 (avg 13%) · league rank Top 3% (18%)
- Wasted Timetop 3 1 of 6 (avg 13%) · league rank Top 9% (16%)
- Blazzin Saddletop 3 1 of 6 (avg 13%) · league rank Top 17% (15%)
- Boogie Boardtop 3 0 of 6 (avg 13%) · league rank Top 23% (14%)
- Middytop 3 0 of 6 (avg 13%) · league rank Top 25% (14%)
- LeBron Jamestop 3 2 of 6 (avg 13%) · league rank Top 27% (14%)
- Sound Offtop 3 2 of 6 (avg 13%) · league rank Top 33% (13%)
- Highlighttop 3 1 of 6 (avg 13%) · league rank Top 34% (13%)
- Slurpintop 3 0 of 6 (avg 13%) · league rank Top 38% (12%)
- ZzZzZtop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- Lex Luthortop 3 0 of 6 (avg 13%) · league rank Bottom 31% (9.0%)
- Grand Theft Cheapotop 3 1 of 6 (avg 13%) · league rank Bottom 30% (8.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).