Compare with
Losing the most points
- 1800m 4 gate WTA 33% · 20th of 25 · 6 rounds
- 1000m 1v1 33% · 19th of 26 · 6 rounds
- 2200m 6 gate madness 33% · 22nd of 26 · 6 rounds
Winning the most points
- 2000m 6 gate WTA 100% · 1st of 26 · 6 rounds
- 2000m 12 gate madness 67% · 6th of 29 · 12 rounds
- 1200m 4 gate WTA 83% · 2nd of 26 · 6 rounds
Maps, best to worst
Strongest cores
- Sound Off2.0× avg · 64 races
- Slurpin1.6× avg · 48 races
- Wasted Time1.3× avg · 39 races
Cores that need work
- Lex Luthor0.3× avg · 35 races
- Grand Theft Cheapo0.8× avg · 58 races
- ZzZzZ0.8× avg · 35 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).