- 1800m 4 gate WTA 33% · 20th of 25 · 6 rounds
- 1000m 1v1 33% · 19th of 26 · 6 rounds
- 2200m 6 gate madness 33% · 22nd of 26 · 6 rounds
- 2000m 6 gate WTA 100% · 1st of 26 · 6 rounds
- 2000m 12 gate madness 67% · 6th of 29 · 12 rounds
- 1200m 4 gate WTA 83% · 2nd of 26 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Middy | Top 4% top 3 3/12 | Top 20% won 6/12 | Top 21% top 3 6/8 | Top 24% top 3 2/6 | Top 28% | Top 7% won 1/6 | Middle | Top 16% | Top 4% | Middle |
| Boogie Board | Top 23% top 3 3/12 | Top 22% | ★Top 14% top 3 4/8 | Top 22% top 3 2/6 | Top 25% won 0/6 | ★Top 5% won 1/6 | Middle | Top 26% | Top 24% | Middle |
| Blazzin Saddle | Top 35% top 3 1/12 | Top 25% | Top 37% top 3 4/8 | Top 29% top 3 2/6 | Top 34% | Top 22% | Top 25% | ★Top 4% top 3 0/6 | Top 37% | Middle |
| Sound Off | ★Top 3% top 3 6/12 | Middle | Bottom 37% | Top 9% top 3 3/6 | Top 10% won 2/6 | Middle | Bottom 28% | Middle | ★Top 3% won 2/6 | Top 21% top 3 3/6 |
| Grand Theft Cheapo | Top 14% top 3 4/12 | Bottom 18% | Middle | ★Top 6% top 3 0/6 | ★Top 6% won 2/6 | Top 34% | Bottom 12% | Middle | Top 14% won 1/6 | ★Top 10% top 3 1/6 |
| Disney Adult | Middle | Middle | Bottom 37% | Middle top 3 0/6 | Bottom 38% | Top 38% | ★Top 12% | Top 35% top 3 2/6 | Bottom 40% | Bottom 22% |
| LeBron James | Bottom 18% | Bottom 23% | Bottom 28% | Bottom 30% top 3 0/6 | Bottom 25% | Bottom 34% | Top 23% | Top 29% top 3 1/6 | Bottom 14% | Bottom 22% |
| Slurpin | Top 10% top 3 6/12 | Middle | Top 31% | Top 6% top 3 1/6 | Top 7% | Top 20% | Middle | Middle | Top 11% | Top 16% top 3 3/6 |
| Highlight | Bottom 17% | Bottom 17% | Bottom 16% | Bottom 35% top 3 0/6 | Bottom 27% | Bottom 28% | Middle | Top 29% top 3 2/6 | Bottom 13% | Bottom 17% |
| Wasted Time | Middle | ★Top 12% | Middle | Top 37% top 3 1/6 | Middle | Top 34% | Top 22% | Top 13% top 3 2/6 | Middle | Bottom 38% |
| Lex Luthor | — | Middle | Bottom 13% | Bottom 7% top 3 0/6 | Bottom 7% | Bottom 9% | Top 14% won 2/6 | Bottom 35% | — | Bottom 11% |
| ZzZzZ | Bottom 27% | Bottom 17% | Bottom 20% | Bottom 27% top 3 1/6 | Bottom 21% | Bottom 25% | Middle | Middle top 3 1/6 | Bottom 23% | Bottom 14% |
Cores in 1400m 1v1
← all cores- Lex Luthorwon 0 of 2 (avg 50%) · league rank Top 35% (51%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).