- 2200m 1v1 44% · 17th of 25 · 15 rounds
- 1800m 1v1 45% · 16th of 25 · 17 rounds
- 2200m 6 gate madness 46% · 15th of 25 · 11 rounds
- 1000m 1v1 65% · 4th of 26 · 23 rounds
- 1400m 1v1 80% · 2nd of 19 · 6 rounds
- 1600m 6 gate madness 67% · 7th of 24 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Intense Fish | ★Top 10% won 15/23 | Bottom 40% top 3 6/16 | Bottom 22% won 5/6 | ★Top 5% top 3 7/15 | ||||||
| Bloody Good | ★Top 30% won 7/15 | Top 17% top 3 7/16 | ★Top 9% | |||||||
| Billie Jean | ★Top 18% top 3 11/16 | Top 14% | Top 19% won 0/6 | |||||||
| Quickie | Top 27% top 3 3/11 | Top 9% top 3 8/15 | ||||||||
| Minty | ★Top 5% top 3 9/16 | Top 17% top 3 5/11 | ||||||||
| Fazy | Top 15% top 3 11/16 | Top 33% top 3 5/11 | ||||||||
| Short Sport | Top 24% top 3 3/5 | Bottom 4% won 1/6 | ||||||||
| Emo Chick | Top 39% top 3 7/15 | Top 5% | ||||||||
| Mid Maxing | Middle won 6/11 | Top 39% top 3 4/6 | ||||||||
| Boogie Board | Bottom 35% | ★Top 33% | Top 35% top 3 4/9 | |||||||
| Sporty Chick | Bottom 33% won 2/6 | |||||||||
| Grand Theft Cheapo | Top 35% | Top 22% top 3 6/11 | ||||||||
| Min Maxing | Bottom 18% | Middle won 1/5 | ||||||||
| Wake N Bake | Bottom 11% won 2/6 | Top 27% top 3 1/3 | ||||||||
| Killer Whale | ★Top 11% top 3 5/8 | |||||||||
| Blazzin Saddle | Middle | Top 29% | ||||||||
| Fodder Filly | ★Top 4% won 1/4 | |||||||||
| LeBron James | Top 21% | Top 32% | Middle won 0/6 | |||||||
| Slurpin | Top 36% | |||||||||
| Disney Adult | Top 29% | Top 18% | Top 7% won 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).