- 2200m 1v1 37% · 35th of 40 · 23 rounds
- 1600m 6 gate madness 36% · 33rd of 40 · 14 rounds
- 1800m 12 gate WTA 29% · 33rd of 38 · 7 rounds
- 1400m 1v1 68% · 1st of 40 · 19 rounds
- 1000m 6 gate madness 61% · 8th of 40 · 17 rounds
- 1200m 12 gate WTA 86% · 1st of 38 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 51% 28r · 18th · 3.9/map | — | 68% 19r · 1st · 2.8/map | — | 50% 18r · 21st · 2.6/map | — | 37% 23r · 35th · 3.4/map |
| 6 gate madness | 61% 17r · 8th · 2.5/map | 57% 21r · 11th · 3.3/map | — | 36% 14r · 33rd · 2.1/map | 56% 19r · 15th · 2.8/map | 57% 14r · 13th · 2.0/map | |
| 12 gate WTA | 86% 7r · 1st · 1.0/map | 29% 7r · 33rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 6 gate madness
← all coresNo races in this segment.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).