- 1800m 1v1 23% · 31st of 32 · 18 rounds
- 1200m 6 gate madness 38% · 29th of 33 · 22 rounds
- 1000m 1v1 40% · 28th of 33 · 28 rounds
- 1800m 12 gate WTA 71% · 8th of 30 · 7 rounds
- 1200m 12 gate WTA 71% · 7th of 30 · 7 rounds
- 1000m 6 gate madness 56% · 12th of 32 · 18 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Boogie Board | Bottom 35% top 3 4/19 | ★Top 33% won 5/18 | Top 35% top 3 9/15 | |||||||
| Sound Off | Middle won 12/24 | ★Top 25% top 3 11/19 | Middle top 3 8/14 | |||||||
| Lex Luthor | ★Top 23% won 11/28 | Middle won 8/20 | Bottom 22% won 0/7 | |||||||
| Disney Adult | Top 29% top 3 11/22 | ★Top 18% top 3 9/18 | Top 7% won 1/7 | |||||||
| LeBron James | ★Top 21% top 3 8/22 | Top 32% top 3 9/18 | Middle won 0/7 | |||||||
| Grand Theft Cheapo | Top 35% top 3 13/19 | ★Top 22% top 3 8/14 | ||||||||
| Highlight | Bottom 33% top 3 8/22 | Middle won 2/7 | ||||||||
| Blazzin Saddle | Middle top 3 5/15 | Top 29% won 0/7 | ||||||||
| ZzZzZ | Middle top 3 10/18 | Bottom 34% won 2/7 | ||||||||
| Middy | ★Top 34% top 3 9/15 | |||||||||
| Slurpin | Top 36% top 3 7/14 | |||||||||
| Wasted Time | Top 32% | ★Top 4% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).