Compare with
Losing the most points
- 2200m 24 gate madness 31% · 25th of 34 · 47 rounds
- 2000m 6 gate WTA 18% · 32nd of 33 · 17 rounds
- 2200m 6 gate madness 0% · 32nd of 32 · 10 rounds
Winning the most points
- 1000m 6 gate madness 67% · 3rd of 32 · 11 rounds
- 1000m 24 gate madness 73% · 6th of 33 · 11 rounds
- 1400m 6 gate WTA 71% · 5th of 32 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all coresScooter Gang
- Panteratop 3 0 of 8 (avg 13%) · from its times 17%
- Stylish Fordtop 3 1 of 8 (avg 13%) · from its times 16%
- Selenetop 3 2 of 8 (avg 13%) · from its times 14%
- Wrong Coretop 3 2 of 8 (avg 13%) · from its times 14%
- Mr. Nobodytop 3 1 of 8 (avg 13%) · from its times 13%
- Vix top 3 3 of 8 (avg 13%) · from its times 13%
- Fulgurtop 3 1 of 8 (avg 13%) · from its times 13%
- La Femme Nikitatop 3 0 of 8 (avg 13%) · from its times 12%
- Speedfuggertop 3 1 of 8 (avg 13%) · from its times 9.5%
- Motherfuggertop 3 0 of 8 (avg 13%) · from its times 7.5%
- Spit on dat thangtop 3 1 of 8 (avg 13%) · from its times 7.5%
- Wondrous Vistatop 3 0 of 8 (avg 13%) · from its times 6.4%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).