Compare with
Losing the most points
- 2200m 24 gate madness 31% · 25th of 34 · 47 rounds
- 2000m 6 gate WTA 18% · 32nd of 33 · 17 rounds
- 2200m 6 gate madness 0% · 32nd of 32 · 10 rounds
Winning the most points
- 1000m 6 gate madness 67% · 3rd of 32 · 11 rounds
- 1000m 24 gate madness 73% · 6th of 33 · 11 rounds
- 1400m 6 gate WTA 71% · 5th of 32 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all coresScooter Gang
- Vix beats 73% · 11 races · 3 won · 4 top 3
- Wrong Corebeats 66% · 11 races · 2 won · 3 top 3
- Stylish Fordbeats 62% · 11 races · 1 won · 5 top 3
- Selenebeats 54% · 11 races · 0 won · 2 top 3
- Speedfuggerbeats 52% · 11 races · 0 won · 1 top 3
- Fulgurbeats 46% · 11 races · 0 won · 1 top 3
- La Femme Nikitabeats 44% · 11 races · 0 won · 2 top 3
- Panterabeats 43% · 11 races · 0 won · 0 top 3
- Mr. Nobodybeats 43% · 11 races · 0 won · 1 top 3
- Spit on dat thangbeats 40% · 11 races · 0 won · 0 top 3
- Wondrous Vistabeats 30% · 11 races · 0 won · 0 top 3
- Motherfuggerbeats 25% · 11 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).