- 2200m 24 gate madness 7% · 12th of 12 · 15 rounds
- 2000m 22 gate WTA 17% · 11th of 12 · 6 rounds
- 1600m 22 gate WTA 11% · 11th of 12 · 9 rounds
- 1400m 24 gate madness 67% · 5th of 12 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 7th · 1.0/map | — | 67% 6r · 5th · 2.0/map | — | 33% 3r · 9th · 2.9/map | 7% 15r · 12th · 5.0/map | |
| 22 gate WTA | — | 33% 9r · 11th · 2.0/map | — | 11% 9r · 11th · 2.0/map | 0% 3r · 9th · 0.0/map | 17% 6r · 11th · 3.0/map | 0% 3r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).