Team report · Pro league · beta

Scooter Gang

Power 25.3 · #12 of 12 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 7% · 12th of 12 · 15 rounds
  • 2000m 22 gate WTA 17% · 11th of 12 · 6 rounds
  • 1600m 22 gate WTA 11% · 11th of 12 · 9 rounds
Winning the most points
  • 1400m 24 gate madness 67% · 5th of 12 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Scooter Gang
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.0/map1800m24 gate madnessavg 13% · 2.9/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Motherfugger
Bottom 7%
top 3 0/15
Bottom 7%
won 0/6
Bottom 4%
top 3 0/3
Bottom 13%
Bottom 10%
won 0/9
Bottom 17%
top 3 0/6
Bottom 19%
won 0/9
Bottom 17%
Bottom 11%
top 3 0/3
Bottom 7%
won 0/3
Speedfugger
Bottom 7%
top 3 0/15
Bottom 7%
won 0/6
Bottom 17%
top 3 0/3
Middle
Bottom 20%
won 0/9
Bottom 19%
top 3 0/6
Bottom 39%
won 0/9
Bottom 22%
Middle
top 3 0/3
Bottom 8%
won 0/3
Vix
Bottom 30%
top 3 1/15
Middle
won 1/6
Middle
top 3 0/3
Top 27%
Top 25%
won 0/9
Top 29%
top 3 1/6
Top 30%
won 0/9
Top 28%
Top 28%
top 3 0/3
Bottom 34%
won 0/3
Mr. Nobody
Bottom 17%
top 3 0/15
Bottom 20%
won 0/6
Bottom 26%
top 3 0/3
Top 40%
Bottom 30%
won 0/9
Middle
top 3 0/6
Top 26%
won 0/9
Middle
Middle
top 3 0/3
Bottom 21%
won 0/3
Stylish Ford
Middle
top 3 1/15
Middle
won 0/6
★Top 21%
top 3 0/3
Top 29%
★Top 12%
won 0/9
Top 7%
top 3 0/6
Top 10%
won 0/9
Top 8%
Top 32%
top 3 1/3
Middle
won 0/3
Pantera
★Top 38%
top 3 1/15
★Top 34%
won 0/6
Top 36%
top 3 1/3
★Top 19%
Top 31%
won 0/9
★Top 2%
top 3 3/6
★Top 4%
won 2/9
★Top 1%
★Top 21%
top 3 1/3
★Top 35%
won 0/3
Fulgur
Bottom 36%
top 3 0/15
Middle
won 0/6
Middle
top 3 1/3
Top 33%
Middle
won 0/9
Top 13%
top 3 1/6
Top 36%
won 0/9
Top 23%
Top 31%
top 3 0/3
Bottom 39%
won 0/3
La Femme Nikita
Bottom 38%
top 3 2/15
Middle
won 0/6
Middle
top 3 0/3
Middle
Top 39%
won 1/9
Top 25%
top 3 2/6
Middle
won 0/9
Top 31%
Middle
top 3 1/3
Bottom 39%
won 0/3
Selene
Bottom 26%
top 3 1/15
Bottom 21%
won 0/3
Bottom 37%
top 3 0/3
Top 32%
Bottom 34%
won 0/9
Middle
top 3 0/6
Top 19%
won 1/9
Middle
Top 32%
top 3 1/3
Bottom 30%
won 0/3
Wrong Core
Bottom 25%
top 3 0/15
Bottom 37%
won 0/6
Bottom 39%
top 3 0/3
Top 34%
Middle
won 0/9
Middle
top 3 2/6
Top 24%
won 0/9
Middle
Top 31%
top 3 0/3
Bottom 29%
Wondrous Vista
Bottom 12%
top 3 0/15
Bottom 13%
won 0/6
Bottom 6%
top 3 0/3
Bottom 1%
Bottom 4%
won 0/9
Bottom 1%
top 3 0/6
Bottom 4%
Bottom 2%
Bottom 1%
top 3 0/3
Bottom 12%
won 0/3
Spit on dat thang
Middle
top 3 1/15
Bottom 31%
won 0/3
Bottom 36%
top 3 0/3
Bottom 21%
Bottom 23%
Bottom 22%
top 3 0/6
Bottom 20%
won 0/9
Bottom 23%
Bottom 19%
top 3 0/3
Middle
won 0/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Motherfugger600.0× avg
Speedfugger600.0× avg
Vix 600.6× avg
Mr. Nobody600.0× avg
Stylish Ford600.6× avg
Pantera601.6× avg
Fulgur600.4× avg
La Femme Nikita601.4× avg
Selene570.6× avg
Wrong Core540.4× avg
Wondrous Vista510.0× avg
Spit on dat thang480.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%17%
22200m 24 gate madness100%7%
31000m 22 gate WTA100%—
42200m 24 gate madness100%7%
52000m 22 gate WTA100%17%
61800m 24 gate madness100%33%
71600m 22 gate WTA100%11%
81400m 24 gate madness100%67%
91200m 22 gate WTA100%33%
102200m 24 gate madness100%7%
111400m 22 gate WTA100%—
121000m 24 gate madness100%33%
132200m 22 gate WTA100%0%
141400m 24 gate madness100%67%
151600m 22 gate WTA100%11%
161800m 24 gate madness100%33%
172000m 22 gate WTA100%17%
182200m 24 gate madness100%7%
191200m 22 gate WTA100%33%
202200m 24 gate madness95%7%
211000m 22 gate WTA76%—
221800m 24 gate madness71%33%
231000m 22 gate WTA71%—
241200m 24 gate madness67%—
251400m 22 gate WTA52%—
261600m 24 gate madness38%—
271000m 22 gate WTA33%—
281800m 24 gate madness14%33%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).