- 2200m 24 gate madness 27% · 27th of 33 · 45 rounds
- 2000m 22 gate WTA 29% · 26th of 33 · 28 rounds
- 1800m 24 gate madness 32% · 26th of 31 · 26 rounds
- 1400m 24 gate madness 61% · 8th of 31 · 18 rounds
- 1000m 22 gate WTA 56% · 11th of 30 · 24 rounds
- 1000m 24 gate madness 67% · 6th of 30 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).