Team report · Pro league · beta

Scooter Gang

Power 30.3 · #40 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 6% · 39th of 40 · 16 rounds
  • 2200m 6 gate WTA 0% · 38th of 38 · 8 rounds
  • 2200m 24 gate madness 0% · 38th of 39 · 7 rounds
Winning the most points
  • 1800m 6 gate madness 63% · 8th of 39 · 8 rounds
  • 1400m 12 gate madness 63% · 9th of 37 · 8 rounds
  • 1000m 1v1 63% · 11th of 37 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1800m 4 gate WTA

← all cores
Scooter Gang

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%13%
22200m 6 gate WTA100%0%
31000m 1v1100%63%
42200m 6 gate madness100%0%
52000m 12 gate madness100%6%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%13%
91600m 1v1100%44%
101000m 6 gate madness100%50%
111400m 12 gate madness100%63%
121000m 24 gate madness100%13%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%0%
151600m 1v1100%44%
161800m 6 gate madness100%63%
172000m 12 gate madness100%6%
182200m 24 gate madness99%0%
191800m 4 gate WTA99%43%
201800m 6 gate WTA98%29%
212000m 1v196%14%
221600m 6 gate madness90%40%
231000m 12 gate madness82%75%
241200m 24 gate madness77%100%
251400m 4 gate WTA68%0%
261600m 6 gate WTA58%50%
271400m 1v149%0%
281800m 6 gate madness38%63%
291800m 12 gate madness30%—
302200m 24 gate madness19%0%
311800m 4 gate WTA11%43%
322200m 6 gate WTA11%0%
332000m 1v17%14%
341800m 6 gate madness7%63%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).