Team report · Pro league · beta

Scooter Gang

Power 30.3 · #40 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 6% · 39th of 40 · 16 rounds
  • 2200m 6 gate WTA 0% · 38th of 38 · 8 rounds
  • 2200m 24 gate madness 0% · 38th of 39 · 7 rounds
Winning the most points
  • 1800m 6 gate madness 63% · 8th of 39 · 8 rounds
  • 1400m 12 gate madness 63% · 9th of 37 · 8 rounds
  • 1000m 1v1 63% · 11th of 37 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Scooter Gang
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
La Femme Nikita
21%
top 3 0/16
52%
won 7/16
49%
top 3 6/8
8.8%
top 3 2/7
13%
won 0/8
24%
47%
51%
28%
top 3 2/8
21%
won 0/8
Wondrous Vista
16%
top 3 1/16
41%
38%
top 3 4/8
6.6%
top 3 0/7
9.9%
won 0/8
16%
44%
40%
14%
18%
won 1/8
Speedfugger
14%
top 3 0/16
42%
37%
top 3 2/8
6.4%
top 3 0/7
8.8%
won 0/8
17%
35%
49%
18%
14%
Fulgur
20%
52%
48%
8.7%
top 3 0/7
13%
23%
45%
51%
won 5/8
30%
top 3 2/8
21%
Pantera
23%
51%
47%
12%
top 3 1/7
16%
24%
47%
50%
★32%
top 3 4/8
23%
Motherfugger
14%
top 3 3/16
44%
36%
6.3%
top 3 0/7
9.0%
16%
39%
44%
19%
15%
Wrong Core
18%
47%
42%
7.5%
top 3 0/7
11%
20%
won 2/7
42%
won 1/7
51%
23%
19%
Selene
15%
top 3 2/16
42%
39%
7.6%
top 3 1/7
11%
19%
37%
50%
23%
16%
Mr. Nobody
15%
41%
38%
6.9%
top 3 0/7
9.7%
18%
36%
47%
22%
top 3 1/8
15%
Vix
20%
top 3 2/16
51%
45%
7.9%
top 3 1/7
11%
22%
43%
50%
26%
top 3 3/8
20%
Spit on dat thang
21%
47%
49%
11%
top 3 0/7
16%
22%
won 1/7
50%
46%
19%
22%
Stylish Ford
20%
51%
49%
10%
top 3 0/7
14%
26%
42%
49%
30%
top 3 3/8
20%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
La Femme Nikita990.7× avg
Wondrous Vista830.5× avg
Speedfugger750.2× avg
Fulgur671.1× avg
Pantera671.2× avg
Motherfugger630.4× avg
Wrong Core590.7× avg
Selene560.8× avg
Mr. Nobody550.5× avg
Vix 530.9× avg
Spit on dat thang520.8× avg
Stylish Ford511.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%13%
22200m 6 gate WTA100%0%
31000m 1v1100%63%
42200m 6 gate madness100%0%
52000m 12 gate madness100%6%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%13%
91600m 1v1100%44%
101000m 6 gate madness100%50%
111400m 12 gate madness100%63%
121000m 24 gate madness100%13%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%0%
151600m 1v1100%44%
161800m 6 gate madness100%63%
172000m 12 gate madness100%6%
182200m 24 gate madness99%0%
191800m 4 gate WTA99%43%
201800m 6 gate WTA98%29%
212000m 1v196%14%
221600m 6 gate madness90%40%
231000m 12 gate madness82%75%
241200m 24 gate madness77%100%
251400m 4 gate WTA68%0%
261600m 6 gate WTA58%50%
271400m 1v149%0%
281800m 6 gate madness38%63%
291800m 12 gate madness30%—
302200m 24 gate madness19%0%
311800m 4 gate WTA11%43%
322200m 6 gate WTA11%0%
332000m 1v17%14%
341800m 6 gate madness7%63%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).