Team report · Pro league · beta

Scooter Gang

Power 30.3 · #40 of 40 on Measure · Power Rankings
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 12 gate madness

✕ close
Scooter Gang
  • Panteratop 3 4 of 8 (avg 25%) · league rank Top 2% (32%)
  • Fulgurtop 3 2 of 8 (avg 25%) · league rank Top 6% (30%)
  • Stylish Fordtop 3 3 of 8 (avg 25%) · league rank Top 7% (30%)
  • La Femme Nikitatop 3 2 of 8 (avg 25%) · league rank Top 20% (28%)
  • Vix top 3 3 of 8 (avg 25%) · league rank Middle (26%)
  • Mr. Nobodytop 3 1 of 8 (avg 25%) · league rank Bottom 30% (22%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).