Team report · Pro league · beta

Scooter Gang

Power 32.6 · #12 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 25% · 10th of 11 · 8 rounds
  • 2000m 6 gate WTA 26% · 11th of 11 · 11 rounds
  • 2200m 16 gate WTA 25% · 11th of 11 · 8 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2000m 4 gate WTA

← all cores
Scooter Gang

No races in this segment.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%0%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%25%
41600m 24 gate WTA100%25%
51800m 4 gate WTA100%28%
62000m 6 gate WTA100%26%
72200m 16 gate WTA100%25%
81200m 24 gate WTA100%50%
92200m 4 gate WTA100%42%
102000m 6 gate WTA100%26%
112200m 16 gate WTA100%25%
121600m 24 gate WTA100%25%
131400m 4 gate WTA100%50%
141400m 6 gate WTA100%42%
151000m 16 gate WTA100%25%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%0%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%25%
201600m 24 gate WTA96%25%
211800m 4 gate WTA91%28%
222000m 6 gate WTA91%26%
231600m 16 gate WTA91%33%
241800m 24 gate WTA83%0%
252200m 4 gate WTA78%42%
261400m 6 gate WTA74%42%
271800m 16 gate WTA70%—
281600m 24 gate WTA57%25%
291400m 4 gate WTA39%50%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%25%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).