- 1600m 24 gate WTA 25% · 10th of 11 · 8 rounds
- 2000m 6 gate WTA 26% · 11th of 11 · 11 rounds
- 2200m 16 gate WTA 25% · 11th of 11 · 8 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 0% 4r · 11th · 2.0/map | 50% 4r · 6th · 1.4/map | 28% 7r · 10th · 1.9/map | — | 42% 5r · 7th · 1.8/map | ||
| 6 gate WTA | — | 42% 5r · 8th · 1.7/map | 26% 11r · 11th · 2.9/map | ||||
| 16 gate WTA | 25% 4r · 10th · 1.1/map | 25% 4r · 9th · 2.0/map | 33% 3r · 8th · 0.9/map | — | 25% 8r · 11th · 2.0/map | ||
| 24 gate WTA | 50% 4r · 6th · 1.0/map | 50% 4r · 5th · 1.0/map | 25% 8r · 10th · 3.6/map | 0% 2r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.6/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.8/map | 1400m6 gate WTAavg 17% · 1.7/map | 1400m4 gate WTAavg 25% · 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| La Femme Nikita | Top 39% won 0/8 | Bottom 40% won 1/11 | Top 35% | Middle | Top 29% won 1/4 | Bottom 38% won 0/8 | Middle won 0/7 | Bottom 37% won 2/5 | Top 19% won 1/5 | Top 15% won 0/4 |
| Pantera | Top 31% won 0/8 | Middle won 2/11 | ★Top 6% | ★Top 25% won 0/4 | ★Top 1% | ★Top 36% won 2/8 | Middle won 2/7 | Middle | ★Top 2% | ★Top 3% |
| Stylish Ford | ★Top 12% won 0/8 | Bottom 38% | Top 10% | Middle | Top 8% won 0/4 | Middle won 0/8 | ★Top 29% | Bottom 38% | Top 8% won 1/5 | Top 7% won 2/4 |
| Wondrous Vista | Bottom 4% won 0/8 | Bottom 13% won 0/11 | Bottom 1% | Bottom 1% | Bottom 1% won 0/4 | Bottom 12% won 0/8 | Bottom 5% | Bottom 13% won 0/5 | Bottom 1% | Bottom 1% |
| Vix | Top 25% won 0/8 | Bottom 36% | Top 32% | Top 32% | Top 28% | Bottom 32% won 0/8 | Bottom 38% | Bottom 19% | Top 31% won 0/5 | Top 34% |
| Fulgur | Middle won 0/8 | Bottom 37% | Top 29% | Top 30% won 0/4 | Top 20% | Bottom 37% | Middle | Bottom 32% | Top 10% | Top 6% |
| Motherfugger | Bottom 11% won 0/8 | Bottom 6% | Bottom 11% | Bottom 8% | Bottom 17% won 0/4 | Bottom 7% won 0/8 | Bottom 3% | Bottom 5% | Bottom 16% | Bottom 18% |
| Speedfugger | Bottom 20% won 0/8 | Bottom 4% | Bottom 33% | Middle | Bottom 20% won 0/4 | Bottom 7% won 0/8 | Bottom 6% | Bottom 2% | Bottom 13% | Bottom 11% |
| Selene | Bottom 35% won 0/8 | Bottom 9% | Top 24% | Top 36% | Middle won 0/4 | Bottom 28% won 0/8 | Bottom 16% | Bottom 14% | Middle | Middle |
| Mr. Nobody | Bottom 31% won 0/8 | Bottom 7% | Top 33% | Middle | Middle won 0/4 | Bottom 18% | Bottom 10% | Bottom 7% | Middle | Bottom 34% |
| Spit on dat thang | Bottom 22% won 0/8 | Bottom 37% | Bottom 11% | Bottom 16% | Bottom 22% won 0/4 | Middle | Bottom 40% | ★Top 38% | Bottom 18% | Bottom 16% |
| Wrong Core | Middle won 2/8 | Bottom 25% | Top 21% | Top 30% | Middle | Bottom 26% | Bottom 23% | Bottom 15% | Middle | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).