- 2200m 1v1 0% · 11th of 11 · 6 rounds
- 1800m 1v1 14% · 11th of 11 · 8 rounds
- 2000m 6 gate madness 16% · 11th of 11 · 7 rounds
- 1200m 6 gate madness 83% · 1st of 11 · 6 rounds
- 1000m 1v1 64% · 3rd of 12 · 11 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.2/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 2000m6 gate madnessavg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.0/map | 2200m6 gate madnessavg 50% · 1.8/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pantera | Middle won 7/11 | Top 27% top 3 3/6 | Middle | Top 9% | Bottom 37% won 1/8 | Bottom 40% | Middle top 3 2/8 | Middle top 3 1/3 | Middle | ★Top 4% won 1/3 |
| Speedfugger | Middle | Bottom 22% | Bottom 2% | Bottom 10% | Bottom 4% | Bottom 2% top 3 1/7 | Middle | Bottom 4% top 3 2/3 | Bottom 2% top 3 2/5 | Bottom 37% won 0/3 |
| Wondrous Vista | Bottom 1% | Bottom 1% | Bottom 20% won 0/6 | Bottom 1% | Bottom 7% | Bottom 20% top 3 4/7 | Bottom 1% | Bottom 1% | Bottom 18% top 3 1/5 | Bottom 3% |
| Mr. Nobody | Bottom 26% | Middle top 3 4/6 | Bottom 2% | Bottom 16% | Bottom 5% | Bottom 3% | Bottom 27% top 3 3/8 | Bottom 3% | Bottom 3% | Top 29% won 0/3 |
| Motherfugger | Bottom 11% | Bottom 9% | Bottom 4% | Bottom 28% | Bottom 4% | Bottom 6% top 3 2/7 | Bottom 10% | Bottom 9% top 3 2/3 | Bottom 5% top 3 1/5 | Bottom 17% |
| Fulgur | ★Top 34% | Top 24% top 3 4/6 | Bottom 32% | ★Top 4% | Middle | Bottom 30% | ★Top 33% top 3 3/8 | Top 23% | Bottom 32% | Top 33% won 1/3 |
| La Femme Nikita | Top 35% | ★Top 15% | Bottom 38% | Top 11% won 1/2 | Middle | Bottom 37% | Top 36% | ★Top 21% | Bottom 38% | Middle won 0/3 |
| Stylish Ford | Middle | Top 18% | Bottom 28% | Top 14% | Middle | Bottom 19% | Middle | Top 33% | Bottom 30% | Top 9% won 0/3 |
| Vix | Middle | Middle | Bottom 12% | Middle | Bottom 21% | Bottom 21% | Middle | Top 37% | Bottom 14% | Top 32% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).