Team report · Pro league · beta

Scooter Gang

Power 42.7 · #11 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 0% · 11th of 11 · 6 rounds
  • 1800m 1v1 14% · 11th of 11 · 8 rounds
  • 2000m 6 gate madness 16% · 11th of 11 · 7 rounds
Winning the most points
  • 1200m 6 gate madness 83% · 1st of 11 · 6 rounds
  • 1000m 1v1 64% · 3rd of 12 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Scooter Gang
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Pantera
Middle
won 7/11
Top 27%
top 3 3/6
Middle
Top 9%
Bottom 37%
won 1/8
Bottom 40%
Middle
top 3 2/8
Middle
top 3 1/3
Middle
★Top 4%
won 1/3
Speedfugger
Middle
Bottom 22%
Bottom 2%
Bottom 10%
Bottom 4%
Bottom 2%
top 3 1/7
Middle
Bottom 4%
top 3 2/3
Bottom 2%
top 3 2/5
Bottom 37%
won 0/3
Wondrous Vista
Bottom 1%
Bottom 1%
Bottom 20%
won 0/6
Bottom 1%
Bottom 7%
Bottom 20%
top 3 4/7
Bottom 1%
Bottom 1%
Bottom 18%
top 3 1/5
Bottom 3%
Mr. Nobody
Bottom 26%
Middle
top 3 4/6
Bottom 2%
Bottom 16%
Bottom 5%
Bottom 3%
Bottom 27%
top 3 3/8
Bottom 3%
Bottom 3%
Top 29%
won 0/3
Motherfugger
Bottom 11%
Bottom 9%
Bottom 4%
Bottom 28%
Bottom 4%
Bottom 6%
top 3 2/7
Bottom 10%
Bottom 9%
top 3 2/3
Bottom 5%
top 3 1/5
Bottom 17%
Fulgur
★Top 34%
Top 24%
top 3 4/6
Bottom 32%
★Top 4%
Middle
Bottom 30%
★Top 33%
top 3 3/8
Top 23%
Bottom 32%
Top 33%
won 1/3
La Femme Nikita
Top 35%
★Top 15%
Bottom 38%
Top 11%
won 1/2
Middle
Bottom 37%
Top 36%
★Top 21%
Bottom 38%
Middle
won 0/3
Stylish Ford
Middle
Top 18%
Bottom 28%
Top 14%
Middle
Bottom 19%
Middle
Top 33%
Bottom 30%
Top 9%
won 0/3
Vix
Middle
Middle
Bottom 12%
Middle
Bottom 21%
Bottom 21%
Middle
Top 37%
Bottom 14%
Top 32%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pantera390.8× avg
Speedfugger270.6× avg
Wondrous Vista240.6× avg
Mr. Nobody200.9× avg
Motherfugger180.6× avg
Fulgur171.1× avg
La Femme Nikita171.0× avg
Stylish Ford120.9× avg
Vix 30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%64%
21000m 6 gate madness100%28%
31200m 12 gate WTA100%67%
41400m 1v1100%50%
51200m 6 gate madness100%83%
61800m 1v1100%14%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%0%
92200m 1v1100%0%
102000m 6 gate madness100%16%
112200m 6 gate madness100%18%
121000m 1v1100%64%
131000m 6 gate madness100%28%
141400m 1v1100%50%
151200m 6 gate madness100%83%
161800m 1v1100%14%
171600m 6 gate madness100%67%
182200m 1v1100%0%
191000m 1v195%64%
201200m 6 gate madness95%83%
212000m 6 gate madness89%16%
222200m 6 gate madness84%18%
232200m 1v184%0%
241000m 1v184%64%
251400m 1v179%50%
262000m 6 gate madness68%16%
271800m 1v163%14%
281000m 6 gate madness53%28%
292200m 1v137%0%
301200m 6 gate madness26%83%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).