Compare with
Losing the most points
- 2200m 1v1 0% · 11th of 11 · 6 rounds
- 1800m 1v1 14% · 11th of 11 · 8 rounds
- 2000m 6 gate madness 16% · 11th of 11 · 7 rounds
Winning the most points
- 1200m 6 gate madness 83% · 1st of 11 · 6 rounds
- 1000m 1v1 64% · 3rd of 12 · 11 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 1v1
← all coresScooter Gang
- Panterabeats 64% · 11 races · 7 won · 11 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%64%
21000m 6 gate madness100%28%
31200m 12 gate WTA100%67%
41400m 1v1100%50%
51200m 6 gate madness100%83%
61800m 1v1100%14%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%0%
92200m 1v1100%0%
102000m 6 gate madness100%16%
112200m 6 gate madness100%18%
121000m 1v1100%64%
131000m 6 gate madness100%28%
141400m 1v1100%50%
151200m 6 gate madness100%83%
161800m 1v1100%14%
171600m 6 gate madness100%67%
182200m 1v1100%0%
191000m 1v195%64%
201200m 6 gate madness95%83%
212000m 6 gate madness89%16%
222200m 6 gate madness84%18%
232200m 1v184%0%
241000m 1v184%64%
251400m 1v179%50%
262000m 6 gate madness68%16%
271800m 1v163%14%
281000m 6 gate madness53%28%
292200m 1v137%0%
301200m 6 gate madness26%83%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).