- 2000m 6 gate madness 11% · 40th of 40 · 33 rounds
- 2200m 1v1 19% · 40th of 40 · 39 rounds
- 2200m 6 gate madness 11% · 39th of 40 · 26 rounds
- 1400m 1v1 62% · 4th of 40 · 34 rounds
- 1200m 6 gate madness 54% · 18th of 40 · 39 rounds
- 1200m 12 gate WTA 62% · 11th of 38 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 45% 47r · 29th · 3.9/map | — | 62% 34r · 4th · 2.8/map | — | 49% 29r · 23rd · 2.6/map | — | 19% 39r · 40th · 3.4/map |
| 6 gate madness | 33% 28r · 34th · 2.5/map | 54% 39r · 18th · 3.3/map | — | 23% 26r · 40th · 2.1/map | 11% 33r · 40th · 2.8/map | 11% 26r · 39th · 2.0/map | |
| 12 gate WTA | 62% 13r · 11th · 1.0/map | 38% 13r · 28th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pantera | Bottom 36% won 21/47 | Middle top 3 21/39 | Bottom 15% won 14/29 | Middle top 3 17/28 | Middle top 3 17/26 | ★Top 9% won 3/13 | ||||
| Speedfugger | Bottom 1% top 3 6/33 | Bottom 2% top 3 5/26 | Bottom 1% top 3 3/26 | Bottom 23% won 1/13 | ||||||
| Motherfugger | Bottom 3% top 3 5/33 | Bottom 5% top 3 9/26 | Bottom 4% top 3 5/26 | |||||||
| Wondrous Vista | Bottom 10% won 7/39 | Bottom 10% top 3 16/33 | Bottom 8% top 3 9/26 | |||||||
| Mr. Nobody | Bottom 32% top 3 20/39 | Bottom 16% top 3 12/28 | Middle won 1/13 | |||||||
| Fulgur | Middle | ★Top 37% top 3 17/39 | Middle top 3 9/28 | Middle won 1/13 | ||||||
| La Femme Nikita | ★Top 21% won 21/34 | Bottom 40% won 0/13 | ||||||||
| Stylish Ford | Top 17% won 2/13 |
Cores in 1400m 6 gate madness
← all coresNo races in this segment.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).