Team report · Pro league · beta

Scooter Gang

Power 37.1 · #40 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 11% · 40th of 40 · 33 rounds
  • 2200m 1v1 19% · 40th of 40 · 39 rounds
  • 2200m 6 gate madness 11% · 39th of 40 · 26 rounds
Winning the most points
  • 1400m 1v1 62% · 4th of 40 · 34 rounds
  • 1200m 6 gate madness 54% · 18th of 40 · 39 rounds
  • 1200m 12 gate WTA 62% · 11th of 38 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Scooter Gang
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Pantera
Bottom 36%
won 21/47
Middle
top 3 21/39
Bottom 15%
won 14/29
Middle
top 3 17/28
Middle
top 3 17/26
★Top 9%
won 3/13
Speedfugger
Bottom 1%
top 3 6/33
Bottom 2%
top 3 5/26
Bottom 1%
top 3 3/26
Bottom 23%
won 1/13
Motherfugger
Bottom 3%
top 3 5/33
Bottom 5%
top 3 9/26
Bottom 4%
top 3 5/26
Wondrous Vista
Bottom 10%
won 7/39
Bottom 10%
top 3 16/33
Bottom 8%
top 3 9/26
Mr. Nobody
Bottom 32%
top 3 20/39
Bottom 16%
top 3 12/28
Middle
won 1/13
Fulgur
Middle
★Top 37%
top 3 17/39
Middle
top 3 9/28
Middle
won 1/13
La Femme Nikita
★Top 21%
won 21/34
Bottom 40%
won 0/13
Stylish Ford
Top 17%
won 2/13

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pantera1821.1× avg
Speedfugger1110.3× avg
Motherfugger980.4× avg
Wondrous Vista980.7× avg
Mr. Nobody931.0× avg
Fulgur800.8× avg
La Femme Nikita601.1× avg
Stylish Ford261.8× avg
Vix 130.9× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%45%
21000m 6 gate madness100%33%
31200m 12 gate WTA100%62%
41400m 1v1100%62%
51200m 6 gate madness100%54%
61800m 1v1100%49%
71600m 6 gate madness100%23%
81800m 12 gate WTA100%38%
92200m 1v1100%19%
102000m 6 gate madness100%11%
112200m 6 gate madness100%11%
121000m 1v1100%45%
131000m 6 gate madness100%33%
141400m 1v1100%62%
151200m 6 gate madness100%54%
161800m 1v1100%49%
171600m 6 gate madness100%23%
182200m 1v1100%19%
191000m 1v1100%45%
201200m 6 gate madness99%54%
212000m 6 gate madness99%11%
222200m 6 gate madness97%11%
232200m 1v192%19%
241000m 1v187%45%
251400m 1v179%62%
262000m 6 gate madness74%11%
271800m 1v163%49%
281000m 6 gate madness51%33%
292200m 1v141%19%
301200m 6 gate madness25%54%
311600m 6 gate madness12%23%
321200m 1v112%—
332000m 6 gate madness7%11%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).