Team report · all teams · beta

Scooter Gang

Power 40.3 · #29 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 0% · 30th of 31 · 8 rounds
  • 1000m 1v1 37% · 29th of 33 · 14 rounds
  • 1600m 6 gate madness 24% · 28th of 32 · 9 rounds
Winning the most points
  • 1000m 6 gate madness 59% · 9th of 32 · 9 rounds
  • 1400m 1v1 53% · 14th of 32 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Scooter Gang
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Pantera
50%
won 5/14
52%
top 3 5/13
47%
54%
46%
48%
won 3/9
50%
top 3 5/9
51%
top 3 5/9
46%
★12%
won 0/4
Speedfugger
49%
45%
34%
44%
32%
top 3 2/9
40%
49%
39%
top 3 1/9
31%
top 3 1/8
6.2%
won 1/4
Mr. Nobody
47%
49%
top 3 7/13
35%
46%
33%
41%
46%
top 3 2/9
39%
32%
8.7%
won 0/4
Motherfugger
44%
42%
37%
48%
35%
top 3 5/9
40%
42%
42%
top 3 4/9
33%
top 3 1/8
4.9%
Wondrous Vista
40%
35%
43%
won 5/13
39%
41%
top 3 4/9
42%
35%
37%
39%
top 3 4/8
4.3%
Fulgur
51%
52%
top 3 8/13
45%
★55%
44%
49%
51%
top 3 7/9
53%
44%
8.4%
won 0/4
La Femme Nikita
51%
★53%
47%
53%
won 5/10
46%
49%
51%
★53%
45%
7.5%
won 0/4
Stylish Ford
49%
53%
44%
53%
41%
50%
49%
52%
43%
11%
won 1/4
Vix
50%
50%
41%
50%
41%
45%
50%
51%
38%
8.5%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pantera590.8× avg
Speedfugger340.4× avg
Mr. Nobody300.8× avg
Motherfugger300.8× avg
Wondrous Vista300.9× avg
Fulgur261.3× avg
La Femme Nikita180.9× avg
Stylish Ford83.0× avg
Vix 40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%37%
21000m 6 gate madness100%59%
31200m 12 gate WTA100%50%
41400m 1v1100%53%
51200m 6 gate madness100%49%
61800m 1v1100%35%
71600m 6 gate madness100%24%
81800m 12 gate WTA100%25%
92200m 1v1100%41%
102000m 6 gate madness100%42%
112200m 6 gate madness100%0%
121000m 1v1100%37%
131000m 6 gate madness100%59%
141400m 1v1100%53%
151200m 6 gate madness100%49%
161800m 1v1100%35%
171600m 6 gate madness100%24%
182200m 1v199%41%
191000m 1v199%37%
201200m 6 gate madness99%49%
212000m 6 gate madness96%42%
222200m 6 gate madness91%0%
232200m 1v185%41%
241000m 1v180%37%
251400m 1v175%53%
262000m 6 gate madness67%42%
271800m 1v159%35%
281000m 6 gate madness54%59%
292200m 1v138%41%
301200m 6 gate madness28%49%
311600m 6 gate madness20%24%
321200m 1v120%0%
332000m 6 gate madness9%42%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).