Compare with
Losing the most points
- 1600m 6 gate madness 44% · 27th of 40 · 31 rounds
- 1400m 6 gate WTA 38% · 32nd of 39 · 13 rounds
- 1000m 4 gate WTA 44% · 26th of 39 · 16 rounds
Winning the most points
- 2200m 24 gate madness 61% · 8th of 40 · 62 rounds
- 2200m 6 gate madness 77% · 2nd of 40 · 30 rounds
- 2000m 6 gate madness 73% · 2nd of 40 · 19 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate madness
← all coresSupreme Moto NYC
- Gluttonbeats 73% · 16 races · 1 won · 6 top 3
- Sleeping Beautybeats 71% · 14 races · 1 won · 4 top 3
- The Running Manbeats 80% · 2 races · 0 won · 1 top 3
- Ovidbeats 63% · 10 races · 0 won · 2 top 3
- Desperadobeats 61% · 16 races · 3 won · 5 top 3
- Vivacious Starlingbeats 67% · 2 races · 0 won · 0 top 3
- Shopaholicbeats 56% · 16 races · 1 won · 2 top 3
- She's All Thatbeats 56% · 10 races · 1 won · 2 top 3
- Redfootbeats 53% · 4 races · 0 won · 0 top 3
- Evaluatebeats 51% · 10 races · 0 won · 1 top 3
- Despacitobeats 49% · 6 races · 0 won · 0 top 3
- Katabasisbeats 47% · 16 races · 1 won · 3 top 3
- Raider Dashbeats 45% · 6 races · 0 won · 1 top 3
- My Little Soda Popbeats 45% · 16 races · 1 won · 1 top 3
- Erasbeats 44% · 10 races · 0 won · 0 top 3
- Dude, I Almost Had Youbeats 40% · 16 races · 0 won · 1 top 3
- Nova Cyclonebeats 37% · 6 races · 0 won · 0 top 3
- Kobayashi Porcelain beats 36% · 16 races · 0 won · 1 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).